I can see myself using something like thing if given the chance ^^ Sometimes editing things in the editor becomes a pain when there's too many things to change ^^; That's when I feel like just find-replacing all instances of that thing.
Yea, small events are normally fine to manage, but sometimes you have to change things in bulk, and a good text editor like visual studio code could be more efficient than doing it in rm. Like, what if you had to change all instances of a non actor npc character or place name or something
localization could also be so much easier this way
That's amazing, too bad I don't use TT I would totally follow you there :]
If this will be ready, I definetly make a GUI event editor for that plugin (Already got concept )
@Soulrender for me, the point is to avoid the editor!
@ramza yes its like that for everyone, including me. its a bug caused by a forum update that happened years ago. new software cannot understand the fancy ascii characters i had used.
At this point if I'm using MV's script command, I actually type it up in Visual Studio Code then just paste it in. In fact I often turn my common events into functions in my scripts. Really the only thing that comes out rather funky is move routes and wait commands, everything else is actually easier to do via scripting.
Crazy idea: a crossover game made to showcase different RPG Maker games. Dimension crossing is involved and you get to play as different people's characters in some wacky nonsense plot.
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