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GolvaeGames
GolvaeGames
depends, how many we talkin? also story can keep some members gated
TheGentlemanLoser
TheGentlemanLoser
generally I prefer the latter but it depends on rather a lot of contextual factors
PixeLockeT
PixeLockeT
Gain team members as the story goes.
RachelTheSeeker
RachelTheSeeker
If it's more story-based, definitely gaining characters over time for me. If characters are more like blank slates for classes and customization, most or all of 'em from the start.

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I think Kipling said it best.

If you can make one heap of all your winnings
And risk it on one turn of pitch-and-toss,
And lose, and start again at your beginnings
⁠And never breathe a word about your loss,
(...)
Yours is the Earth and everything that's in it,
⁠And—which is more—you'll be a Man, my son!


Do you feel like your modern cities are too clean? I made some dumpsters and trash variations. Visit my MZ resource thread (link in signature).

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