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I don't know if it helps. But I solved this problem by making any objects that appear walk one space down... If it failed, then I had it pick a new location and try again. Of course I'm working with circles, and pixel placement. It's a little less useful with a grid. Then again you could do a 4way move check.
@ImaginaryVillain Right now I'm using an A* search algorithm that makes an invisible path from A to B that prevents objects to spawn there. It just didn't work when I took this shot :D
Always nice to discuss with you about Map Generation :)

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 …So I was looking at a question someone had asked and did some related experimentation. Apparently the Jump… movement route command works like the ultimate through. Including letting you move around outside the confines of the map entirely. o_O
Okay so today I heard the dumbest theory I have heard in a loooooooong while. It's so stupid I just have to share... Appearantly I have learned to draw 'hot chicks' so that 'real men' get physically excited by looking at it and I can then swoop in and 'turn' them.... Wow... Just... Amazing how some brains works...
What the writer wrote: "The curtain is blue."
The readers: "There must be a hidden meaning behind this, perhaps to convey the character emotions ...".
What the writer has in mind: "The curtain is frickin' blue".
Time to share something!

I made these a while ago for my game. I took reference from various huts in Africa.
Have a great night! :D
I really need to buy a new mouse. Mine's keeps double-clicking and makes me waste A LOT of time eventing

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