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Philosophus Vagus
Philosophus Vagus
Whatever you hate doing the most...
strife094
strife094
LOL I think you misunderstood. What should I pay for first? Sprites or Maps? since I have no idea what depends on what
yournamehere
yournamehere
I feel like the answer would be maps because it's easier to get a feel for the world and the physical scope of the narrative, but I honestly have no idea. Might just depend on how many you need of each and whether your budget might hit a limit, forcing you to stop and make your own. Best of luck either way!
strife094
strife094
Sure. it is baby's first project. That's why all these questions arise.
yournamehere
yournamehere
In that case, I recommend making a small game with the default RTP just to get a feel for the whole process and the limitations of the engine. It'll also help you understand a bit more clearly what things you actually need. There's a one map challenge on the forums that could prove useful (and a lot of fun!)
Celestrium
Celestrium
I have found that "both" is the correct answer. I would start with a skeletal structure laying the framework and use RTP for, then build layer on that, and so on...
http://www.yanfly.moe/wiki/Starting_Tips - Great tips for starting out
http://yanfly.moe/comics/ - A great place to learn how to approach a project in more depth than the starting tips
Yanfly's site in general is a great reference!

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I'm gonna put my project on pause for a tiny bit so I can explore the engine outside of it... Winging it can only get you so far LMFAO
Have seen some of my favorite people here posting and helping others with questions today -- love to see it!
Haven't been on here actively in awhile, project is going strong my biggest issue is the STORY, i'm refining the plot and learning so much i decided to take a writers class to improve even more but the programming and functionality of the game is stepping up nicely!
Hi everyone! Here's what I'm working on today! It's one of the dorms on campus. I know I said I wouldn't use assets but I reused a few things from the cafeteria hehe.
FCuxBOMXMAICK5e
I added a little squish effect when characters change direction to try and make things a bit more lively. Though it's a bit hard to see on the fast moving guys.
2f4fiuy.gif

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