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when I first posted that, I meant one "armor" slot, so you'd get a weapon, AND a hat, but actually it's funnier this way. JUST THE HAT, ***** you.
Honestly, it's tempting! But it depends on the game for me. For jam games I don't bother with an Equip option on the menu; for my current WIPs I'm using the default slots. Otherwise weapon / armor / accessory is just fine, with or without the accessory.
I mean they made an entire Mario game where you tossed your hat on to things to possess it. Turns out you can make an entire game with just a "hat equipment slot". :LZSwink:

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1,Randomly generate events with planted spawner events(great flexibility for customization and auto-match player's level)
2,Randomly enter roguelike dungeon
3,Player can exit dungeon or back to town or choose to challenge BOSS at the end of each dungeon
4,Dungeon maps can be randomly generated by a third-party tool
Got locked out of the house yesterday... best friends who had the spare ghosted me. Locksmith had to literally drill thru the lock bc they couldn't pick it. Whole process took 4 hours and far too much money. And they have to come back next week bc they don't have the right cylinder, cause it's an old interlocking lock. I'm livid lol
 I’m probably going to regret this, but I need kobolds for my project and I’ve decided to sprite them myself. This is Attempt #1, front view only.

It's a shame that Selection Control will not be ported to MZ. I found a neat way of using it to enable ways for tanks to protect squishies. lol
Lately I have been taking a break from game and resource making so I won't get burnt out. But I am also interested in the Game Jams this site periodically holds. It'd be great if I knew when the next one, if any, is planned.

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