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Finnuval
Finnuval
I work on multiple projects at onces so when one bores me i jump to the other and vice versa.
Also regurlarly talk about it with ppl to keep the brain working and to het that little bit of pressure when they ask about it...
Finnuval
Finnuval
Ofcourse that's what works for me and with these things one size does not fit all xD
RachelTheSeeker
RachelTheSeeker
I mean, ain't we all, right? On better days I can see the appeal of Finnuval's advice. With that said, two things seem crucial: accountability and self-compassion. There's days where I'm resting off a bad mood on YT over throwing a lioness in scarlet or an apocalyptic fox into danger. There are also days where I need that push to do get going. Your mileage will vary.
SigmaSuccour
SigmaSuccour
Start working on a short, side-game/spin-off to your current project, inside your main project.
If you end up completing it, you can add it in as an optional side-content.

And if it doesn't... or you feel regret for starting it. You can go back to the main part of the same project. :LZScheeze:
SigmaSuccour
SigmaSuccour
After publishing my game's demo, I was having trouble getting back to it, and felt strongly to start a new project. (As this internal battle went on, I didn't work on my project for weeks.)
So, I started working on a side-game of a different genre. Accessible as a mini/side-game from inside a computer in the game.

And since then, my energy has been back. :LZScheeze:
SigmaSuccour
SigmaSuccour
Conclusion: DO NOT create a new project! That's cheating! Adultery!
Instead, create something inside the same project. That is unserious, and 'loosely' associated to your main game.
BK-tdm
BK-tdm
Create arcs, you can use the tournament arc, the redemption arc (change to a villain's pov even and control them on their journey) and the like, you can always experiment with new mechanics or new ways to do stuff.

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