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ImaginaryVillain
ImaginaryVillain
Dalph
Dalph
Will you finish this game by 2045?

Looks good though.
The Stranger
The Stranger
The new Daz stuff looks great! I still think you should consider doing some video tutorials on how to use Daz to create animated sprites, but that's just me. :p
ImaginaryVillain
ImaginaryVillain
I just figured out how to put it in the game myself. Probably be a bit before I'm ready to do a tutorial on it. Then again there's kind of a lot of tutorials already for Daz. That's how I learned. :LZSwink:

@Dalph Nope, definitely thinking 2300. Only such a momentous occasionally would merit the release of my future amazing game. :LZSwink:
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BK-tdm
BK-tdm
Renaming it to Cybervillain 2099 - sparkles edition.
Looks nice but the puzzle pieces stutter a bit,is it fps problems? Too many sparkles? Or maybe it needs even mpre sparkles? Hm...
The Stranger
The Stranger
Okay, decided to give Daz another go. Even if I can't create animated characters, I might be able to turn 3D objects into something I can use.

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I'm heading back to Orlando tomorrow! Dad said he's going to take me to my favorite arcade and maybe Aquatica.
animated message windows <3
or message window that uses background images that can be animated?
Still need to fix some things, but it's going great so far :)
CEPjLJn.gif
just when I thought one of the greatest game of all time couldn't get any better, they announce a new dlc for it.
For anyone interested: there's another huge humble bundle with JRPG assets + a game jam starting next month - it's for a good cause, so check it out <3
Turning a specific vibe into reality is incredibly difficult. For instance, this song is one of the ones I listen to when working on my post apocalyptic project, and getting it's "feeling" into the game has been a real challenge.

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