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The Stranger
The Stranger
Same thing for pretty much any media. Writers, directors, and game devs need to hook the audience very quickly. But, you know, people will do some serious mental gymnastics when they've pissed away £60 or more on a single item. All I can say is thank God for refunds.
But what about the reverse?
What if the game is very good but goes DOWNHILL after 20+ hours?

Do you finish it or quit?
Yep, holds true for pretty much any form of entertainment. Why subject yourself to several hours of "not fun" on the promise of "you'll have fun later"? You have no guarantee you'll have fun later. If it's not fun now, it's doubtful it'll be fun later. Give your media time for "set up" and if you aren't interested by the time the "set up" is done... it's bad.
@ScorchedGround I generally quit. It's why I don't have a lot of "finished games" in my backlog of video games. If the "fun" couldn't last passed 20 hours... then they should've made a 20 hour game and ended there. Not dragged it on and on and on under the premise of "longer playtimes means its better!".

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Where would you go if you're looking to hire someone on here? I'm in need of a writer to take my story concept and turn it into npcs/dialog in my game.
Evening humans! How goes the game make?
The anime characters we saw 20 years ago,
still have the same age when we see them now.
Somehow it's strange but also beautiful.
It's like no matter how much we change,
there's certain part of ourselves we can reconnect to when we see them again.
Took a long, long time, way longer than it should to be honest...but I've finally finished the big content update to my demo!
Lots of not good things happening IRL but I'm not gonna let this day end like this. Quote time:
"Success is not final, failure is not fatal: it is the courage to continue that counts." -Winston Churchill

So, keep going, lads. Whatever you do keep going. Until next time.

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