@Bex That's only one event though. I'm talking about having more than three parallel processing events playing back to back with no frames of wait or control to make them stop running like Erase Event / switching to a different page.
My debug map was unplayably slow until I discovered this, and playing on that map runs at normal speed again.
My debug map was unplayably slow until I discovered this, and playing on that map runs at normal speed again.
The wait is often recommended to players because sub optimal eventcode could cause lag in parallel event and the wait is an easy fix without explaining other solutions any further and it often works without causing problems.