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Bex
Bex
That is not completly true. My Button check parallel event needs to run all 60 times per second to make sure button is always detected.
The wait is often recommended to players because sub optimal eventcode could cause lag in parallel event and the wait is an easy fix without explaining other solutions any further and it often works without causing problems.
RCXGaming
RCXGaming
@Bex That's only one event though. I'm talking about having more than three parallel processing events playing back to back with no frames of wait or control to make them stop running like Erase Event / switching to a different page.

My debug map was unplayably slow until I discovered this, and playing on that map runs at normal speed again.
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