RPG Maker Forums

Diretooth
Diretooth
Well, I now know why RPG Maker is so widely used.
sabao
sabao
It's not so bad, really. It's not for RPGs, but it's a great starting point for making stuff.
sabao
sabao
Probotector 200X
Probotector 200X
I was actually a beta tester for Stencyl, but I never was able to do anything with it. Nothing, at all. Which makes me sad. It must mainly be me, as many others understood and apparently made some cool stuff with it. Maybe now there's more snippets ready to use? ALSO, I haven't tried it yet on this computer, which is MUCH better than my previous one, so it wouldn't overload all the time. Still, I made a good amount of friends on the Stencyl forums, and I'm happy for that!
sabao
sabao
Stencyl has this tendency to overload every so often in-editor. Could be a limitation with the framework they had set up. The default test project format is SWF, which if you're making heavy games with, may suffer severe FPS drops, which from my experience sometimes go away when you export as an exe. When you're working on a really huge project, Stencyl may come off a little too weak for your tastes, but when you're on an RPG Maker-level ability-wise (I mean, basic commands and no...

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"but what even is an API??"
Poppet Quest stats so far.. 61 views, 20 downloads, 3 reviews, 1 comment, 4 followers gained.... Hmm...
From a content creation standpoint, games really have awful traction. At least the experiment is interesting, time to see what adding Twitter into the mix does. Maybe the supposed 1,290 followers I have on it will prove useful. Then I'll test out Insta. :barf:
I've been trying to work on more "complete" artworks and so far... I'm in so much pain Its really annoying how easy is to completely mess up the proportions and perspectives, but I guess I can only keep practicing
xW1ByDU.jpg
Apologies for the bugs featured in the Red Light preview build (although it is a preview), they should've been fixed in the new patch I just released. View the previous profile post for a link to the Itch.io.

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