The problem is I'm teaching the skills via items, so essentially the skill is there, I'm trying to find out a way that if a class learns the same skill at a later
I'm not sure if it would help or not (Im no coder, so the above conversation lost me.) but could making two skills with the same name and stats work? have one set to only show at one level and another at a different level?
Aha, thanks for the idea, Pepper. That idea could be do-able, but it'd mean I'd have to find a way to make the item that teaches the skill vary upon the class, somehow. I mean I couldn't subtly do it with common events, though
@22: He wants to teach the skills by using items if they would normally learn it at a later level.
@Essence: Good, now have the item run a common event, and in there make a conditional branch that has a script condition (last page of possible conditions). Put this in:
$game_variables[100].learnings.includes?(*insert the skill name here*)
Then inside the branch, learn the skill, otherwise don't. That should work fine for you. The damage formula puts th...
...the actor you selected to use the item on into a variable, and then the common event uses the variable (it is actually the actor you selected), checks the skills it *can* learn, and then if it has your skill, the conditional branch will teach the actor the skill.
ur welcome, i was thinking "hey ask a lazy man to do it, they will find the quickest and easyiest way to do something." so i pitched my idea as a lazy man, the only problem is what you said, i dont fully understand classes yet, so some things dont mathc up with teh idea. but anyways, glad to help ^-^
I picked up FF III pixel remaster for the mobile discount sale. I guess that's on my plate after I finish Lunar Silver Star Story. That said, I am strongly considering an entry for the IGMC 2022 since an idea came to me for this year's theme.
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