Thanks, and sorry about the extra trouble. I haven't fixed the things you mentioned yet, though, so I'll get to that next. I just wanted to get the bug fix out there as soon as possible.
I forgot to mention that I'd like to keep the shadows because of a good mapping tutorial I read. Also, I'm sorry to say I prefer random encounters. About there being no flee option, that's only true for bosses like the ogre. Just use the escape command for normal battles. I did fix Jessie's frequency and the inn stairs.
It's totally fine, like I said that's just my own opinion. If you prefer random encounters thats what you should go for of course And seems like the 'no escape' command was a fail from my part. I'm just not used to have to click on the left arrowkey in order to find the Fight and Escape options. They are usually there initially, instead of the Attack menu for the actors, guess that's why I missed it
What I meant by minor and invisible is, for example, when you walk from one room inside a building to another room in that same building. Stars are for entering a larger structure with possible sub areas. eg. Towns and cities have multiple buildings in them.
Ah yes. But what I mean was the exits and the entrance of the buildings, they are marked with a star but when you move up to them you have to press the action button in order to enter. What I mean was that it would be much smoother if you just walked up to it and it transferd automatically.
Because The Fury from Metal Gear Solid 3 is one of my favorite bosses of all time, I felt the need to make a somewhat similar boss for my own game. taking cues from both the Fury and another awesome astronaut boss, Captain Vladimir from No More Heroes 2.
RE4make almost had me with their demo until I got to the dog stuck in a bear trap and realized that he was dead and could no longer be saved. Just not the kind of reimagining I'm interested in.
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