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Arin
Arin
Sure it is. Just talk to ten people from ten different maps across the entire world before taking down a monster that will die in one hit.
Tai_MT
Tai_MT
Why not? Just come up with scenarios of people who need help. People who can only be helped by a "hero" or someone passing by. Plenty of grade A material to use for sidequests!
Matseb2611
Matseb2611
Hehe thanks. I know what you both mean, but I want to make those errands interesting for the player. I don't want the player to think "Meh, I don't care about helping this guy because he is just another boring npc".
Eschaton
Eschaton
Read.
Korimax
Korimax
Hmm, well you could make one or two sidequests have an impact on the story in some way like doing a sidequest gives someone access to a town that normally wouldn't be accessible. Or would give them entry into a Fighting Tournament that normally you'd have to pay gold for.
Matseb2611
Matseb2611
You know that's a good idea. I was thinking of opening up a new area within the same city in order to solve a sidequest.

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