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AwesomeCool
AwesomeCool
...or should I keep it to myself :p
Engr. Adiktuzmiko
Engr. Adiktuzmiko
many would find it useful I think... as long as it won't interfere with any battle script... but of course, it's your call... :)
AwesomeCool
AwesomeCool
it works with yanfly and battle symphony. I basically made it as a compatibility patch between shaz and battle symphony/yanfly's battle engine
Shaz
Shaz
Nice! If you do post it, post it as a script patch (in its own thread, but put links to the other scripts).
AwesomeCool
AwesomeCool
AwesomeCool
decided to upload it (but first I need to add a header
AwesomeCool
AwesomeCool
waiting for the mouse script to be approved now ZZZZZZZZ

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I feel QSprite for MV is underrated. I basically am able to use my chibi sideview battlers I drew on the maps and have all the motions available. this'll help a lot with cutscenes.
I've figured out how to reasonably tall-ify chibi sprites on my editor. I like that making tall sprites gives me control on expressing how tall characters seem on the field relative to each other as well as better differentiate adult sprites from child sprites.
doing some wacky experimental stuff in MV right now :kaoluv: I cannot wait to drop what I've been working on
Doing RPG Maker News for this week. (January 14th - 20th, 2022)

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