In general? We can now load Chipmunk into RPG Maker.
Specifically, I added a bit of Struct support, and a few alterations to defining global variables, and a few changes to rb_funcall() methods.
@Chipmunk - It's a lightweight, fast physics library. I'm making a demo now.
according to initial benchmarking tests (in rpg maker) both .so and rgss methods are running slower :/
But yea, I noticed a crap ton of new info got printed on the console
Any ETA on the demo? Quite intrigued
Oh crap...I forgot about that...ignore the text on the console, I'll patch that and some speed boosts next. As for a demo, not sure. I'm wanting to get sockets working before I fully release it, but at the same time I think it might be easier to write a new socket so <_<
lol I'll just pretend its not there for now then
And yay for speed boosts I have been putting off transferring some things into .so's cause i know they are running a little quicker atm
Still, I probably should start and then the speed will come
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