Comments on Profile Post by Solistra

  1. Solistra
  2. Jesse - PVGames
    Jesse - PVGames
    Is it actually a bug, or did they mean for it to skip every other frame as a means to reduce lag?
    Feb 10, 2015
  3. Kyuukon
    Kyuukon
    Thank you for letting us know!
    Feb 10, 2015
  4. Solistra
    Solistra
    If it's intentional, then that's the worst case of lag triage I've ever seen. It's ultimately pointless and causes more problems than it would solve.
    Feb 10, 2015
  5. Kyuukon
    Kyuukon
    Yee, if you need to reduce lag just add a 'Wait(n) frames.' at the end of your parallel process event.


    I just added the bug-fix to my project :)
    Feb 10, 2015
  6. Another Fen
    Another Fen
    It might have been added to prevent an empty autorun event to freeze the entire game instead of just blocking the player (at least if empty events weren't ignored anyway).


    Either way, thanks for sharing. :)
    Feb 10, 2015
  7. ♥SOURCE♥
    ♥SOURCE♥
    Empty Autorun events won't freeze the game using the fix either. :)
    Feb 10, 2015
  8. Another Fen
    Another Fen
    Indeed, doesn't... Seems I forgot a detail here.


    Well, then I really have no clue... ^^
    Feb 10, 2015