Comments on Profile Post by Milena

  1. Artificer
    Artificer
    You can have a maximum of 999, try to copy paste the events if you are going to replicate them
    May 17, 2015
  2. Tai_MT
    Tai_MT
    The more events you have, the more lag you're likely to have. Keep that in mind.
    May 17, 2015
  3. VideoWizard
    VideoWizard
    150-200 before it lags (if using Ace) I know when I have more than 200 events if the game is becoming a slideshow instead of a game.
    May 17, 2015
  4. Artificer
    Artificer
    Actually you can have more than 500 events without much lag if they are just static, the problem start when they are parallel process or you can use the anti-lag script
    May 17, 2015
  5. Milena
    Milena
    Thank you all for the information. That helps.
    May 17, 2015
  6. ♥SOURCE♥
    ♥SOURCE♥
    250,000
    May 17, 2015
  7. Milena
    Milena
    @Source, wow, so that many?
    May 17, 2015
  8. Another Fen
    Another Fen
    If you create events in the editor, then it's 999 (the editor refuses to create more after that point), if you add them outside the editor you could even create a million of them (but don't expect the map to work...) :)
    May 17, 2015
  9. Zeriab
    Zeriab
    If you create events outside the editor you are not limited to only have 1 event per tile ^^
    May 17, 2015
  10. Engr. Adiktuzmiko
    Engr. Adiktuzmiko
    @Artificer - not really, even static events contribute to lag due to the sprites and other things created per event...


    but yeah, theoretically, you could put SOOOOO many events if you don't restrict yourself to just making them on the editor itself...
    May 17, 2015