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C-C-C-Cashmere
C-C-C-Cashmere
I wish I could make good 2D cinematics.
Valkyriet
Valkyriet
I wish I could make cinematics..
Dalph
Dalph
I wish I could make something...
C-C-C-Cashmere
C-C-C-Cashmere
I wish I could do anything....
Dalph
Dalph
I wish I could wish...
C-C-C-Cashmere
C-C-C-Cashmere
I could, I wish I could...
Capitán
Capitán
I experimented with them back when being a youtuber was a thing.
C-C-C-Cashmere
C-C-C-Cashmere
I youtubed them back when thinging was an experiment.
Valkyriet
Valkyriet
Slowly this out of hand getting x3
Capitán
Capitán
._.
JacobM
JacobM
Practice? Maybe? *shrugs* 3D Animators weren't good over night, or so I wish to think not XD

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I've decided to try and be more social and less nervous about engaging. I'm always over thinking things - from now on when I'm worried or don't get something I'll just ask.
Sometimes a mechanic that is meant to add challenge is just annoying. Even the Final Fantasy games did not completely escape this pitfall of design. (FF8 draw system I'm looking at you - grrrr)
starting working on the sprites for one of my games major antagonists finally. here's the first frame of his chanting motion in battle.
Have spent too much time hammering out with a friend just how to make a reoccurring enemy that permanently learns skills you use against her.
I know what I want in a loose sense. Maybe I should just make a post asking for opinions and suggestions.

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