Why? I like it that way and it's good to know something like this beforehand.
Technically that's something worth mentioning so the player knows what to expect.
I'd rather know it beforehand, so yeah why?
I'd rather know about it beforehand too, although i wouldn't call no random encounters a 'core feature'
Let it boil.
Some people like to see that!
Can't say i blame ya dude. I'm not nuts about RPGs that don't have random encounters to.. UNLESS you mean that another way.. the core feature part
Sure, we shouldn't speak about the gameplay beforehand. Because no random encounter impacts gameplay, even if it's only slightly sometimes.
I think that depends. Here on RMW site where games with random encounters are common, it might be worth mentioning, but out in the commercial world, perhaps enemy encounters should be given a better description than that.
It should be worth mentioning, but not as a feature IMO.
It can be mentioned as a feature if you have a choice between the two systems.
Well it's a real plus for me, so they should list this as feature, because the random encounters are annoying as hell, it's some kind of system which is used to elongate the playtime in my eyes.
I'm curious, why exactly is this a problem?
@Infamous Bon Bon, maybe ratty's point is how it is worded? Instead of saying touch encounters it says no random encounters. As if random encounters are a problem (which they aren't). Either that or ratty doesn't think it should be listed as a feature specifically. That's just my guess though.
*Experience No Random Encounters!*
-shows screenshot for proof-
"No random encounters! Expect an encounter EXACTLY every 17 steps!"
^ and the exact same enemy each time, with fixed loot!
Random encounters have absolutely nothing to do with visible/invisible enemies. I think people are misunderstanding what random encounters means.
Matseb's post is part of it. Hell, did you think games like Chrono Trigger or even Legend of Zelda have a giant print that said "NO RANDOM ENCOUNTERS!" on their boxes? I also dislike it because it perpetuates a misconception that random encounters are somehow bad and touch encounters are "better." Except visible encounters have their own flaws and in the early games in which random encounters were prominent, they were actually executed well. The encounter system isn...
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