RPG Maker Forums

Shaz
Shaz
I think what got to me was setting up a project for multiple platforms. They'd just introduced their iOS and Android exporters.
nio kasgami
nio kasgami
I am not really interested for multiplatform for the moment I think I would just like to do a 3D game :o !
Sausage_Boi
Sausage_Boi
I keep thinking of trying my hand at Unity, but don't you need to know C++? I have been dabbling with Blender for making 3d models.
nio kasgami
nio kasgami
it's not C++ but C# and no you can learn JS and this can do the job or Boo
Shaz
Shaz
I used JavaScript before. This time I'm using C# just because I'm following tutorials. JS was pretty easy.
nio kasgami
nio kasgami
yeah but UnityScript just confuse me a little actually how it's actually work?


C# is somewhat REALLY overwhelming lol
DarknessFalls
DarknessFalls
I thought of using there javascript side to create a 2d maple story -esq game and then I found rpg maker >.>

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Finally sat down and made a template of my world map in Inkarnate. Now to translate this to MV.
Oof. Literally got a "whose code is this, 'cause it sucks" in one of my projects.
Lunesis has started a trend of doing homages to me by putting a trilobite fossil in your game somewhere and I have to say I love this and encourage everyone who wants to credit me to do it too. XD
Made a plugin that allows you to randomly transmute items into other items weeeeeeee
Rebuilding isn't going terribly so far. I caught some things that I was definitely overcomplicating in the original project. Here's to hoping the plugins play nice when testing starts.

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