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Ksi
Ksi
Nah, you can make a character built from a cliche really good too. Overall it's all about the details. You can have the most cliche-built character be great because you took the small details and made them interesting and different. Same with stories. It's all about how you handle the little bits, not the big picture itself.
Ksi
Ksi
For example: Little girl lost in horror mansion is pretty cliche. But this version has a love of the macabre because her father is a horror writer. Already that detail sets her apart from the usual. She's still 'little girl lost' but with an extra dimension. Created from a cliche but more interesting due to one detail.
AwesomeCool
AwesomeCool
@Ksi - Sounds like she was built and then fell into a cliche instead of the other way around.


Just like most character that fall into cliche archetypes before the cliche archetype existed.
AwesomeCool
AwesomeCool
Perhaps you mean influenced (or inspired) instead of Cliche.
Makio-Kuta
Makio-Kuta
I agree with Ksi tho. Most of my character building starts with a trope and billows out from there in various ways. (Sometimes trying to directly subvert the trope's cliches or play into them)


There's no wrong or right way to make a character and everyone is going to tackle development differently. The only part that REALLY matters is the end result. So while straying away from "cliches" might be the key for you, I wouldn't say it's instantly wrong for anyone else...
Makio-Kuta
Makio-Kuta
...to develop their characters that way.

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