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Marsigne
Marsigne
What took you the most time? Just curious :)
Matseb2611
Matseb2611
Hopefully it was worth it in the end.
Dark_Metamorphosis
Dark_Metamorphosis
@Marsigne Mostly to get all the events to work properly, along with some loops and overlays. Also to get the timings right for the animated sprites I'm working with (I recently started working with them, and a script along with it, so hopefully it will speed up the process once I get more used to them :)


@Matseb2611 Ye it was! I'm really satisfied with the outcome :D  
Marsigne
Marsigne
Matseb2611
Matseb2611
Good job. What I find helps me with executing complex cutscenes is trying to find the simplest possible way I can make them. If you can find an easier way to make a cutscene that can deliver it with the same impact, then you can save yourself a lot of time. :)

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BRIEF HISTORY OF MY GAME SO FAR
June 2019 - My friend (let's call him G) says he wants to make a game
later- it's really bad and angsty
laterer - He gives up

EARLY 2020 - I suggest trying again, G says yes
slightly later - G gives up and gives me the whole idea
LATE 2020 - I finish the script's first draft. G doesn't like it

And that's where we stand!
To get validation for all your hard work feels amazing.

Studio Blue did a video on Collector and enjoyed it a lot. I expected them to rip it to shreds, but the gameplay went (mostly) well.

There are things I can improve, but they said my game "oozes Mike Pondsmith" (he's the creator of the Cyberpunk 2020 ttrpg, which precedes Cyberpunk 2077). I was shocked to hear such a compliment! :kaopride:
People3_3 and People3_4 added!

does there exist a word for a state of being that is between "living" and (not "dead", but ...) "not living" .... does that make sense, or do I just sound like Im high for something :[ ?

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