As a concept, I mean. Feel free to cite examples where they have and have not worked.
Certainly. I would love a skill that would do more damage if an enemy was burnt. Or a skill that would only do damage if they were sleeping. It would really bring in some new tactics to longer battles.
Some of my favorites have been: Shatter (removes reflect status, and deals much magic damage), and one that always critical hits if the foe is blind.
Zombie + heal = death
That's my favorite.
A good one might be a skill that deals more damage based on how many negative ailments the target is suffering from, but it cures all the ailments in the process.
Sure, but only if unique concepts like these are introduced slowly in a game.
Gigglemoo, what you can do is introduce the status effects first, and then later introduce a skill that relies on that status effect. I don't think it'd be too difficult to introduce.
HamPants, if you have any more favourites, or if anyone else does, I'd be interested in hearing more.
I've seen a few over the years - One that consumes/removes positive status effects from the target, doing progressively more damage with each one removed. There's also just the general exploit ones that are fun - sometimes, you might not bother poisoning an enemy, but if you have a skill that does extra damage to poisoned foes, it can be a bit more worth it, if the battle is long enough.
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