RPG Maker Forums

Hudell
Hudell
Technically, yes, it can be fixed with plugins or source edits, since the updates are nothing more than source edits.


I have maps with over a thousand events running at 60fps on 1920x1080 on MV.
Rukiri
Rukiri
A lot of these problems (not the A-RPG stuff tho :( ) have been fixed with later releases of MV :)
Poryg
Poryg
MV's engine sucks, you need to rework that if you want high performance. I've developed my own engine version for parallax mapping, but it's now lost in my dead drive... Damn Poryg for not doing backups.
Rukiri
Rukiri
I know, MV sucks for action rpgs... but for traditional rpg's it's pretty awesome.
Poryg
Poryg
MV is actually great. It's still much lighter on resources than Unity or Unreal engine and the editor is very sufficient. The engine is just poorly optimized. If you remake it and make proper use of multithreading, you're going to have a very high performance boost.
Hudell
Hudell
multithreading, in JS?
Rukiri
Rukiri
since when is js multi-threaded?
Poryg
Poryg
You haven't heard about web workers?

Latest Threads

Latest Posts

Latest Profile Posts

People3_5 and People3_8 added!

so hopefully tomorrow i get to go home from the hospital i've been here for 5 days already and it's driving me mad. I miss my family like crazy but at least I get to use my own toiletries and my own clothes. My mom is coming to visit soon i can't wait to see her cause i miss her the most. :kaojoy:
Couple hours of work. Might use in my game as a secret find or something. Not sure. Fancy though no? :D
Holy stink, where have I been? Well, I started my temporary job this week. So less time to spend on game design... :(
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.

Forum statistics

Threads
105,868
Messages
1,017,085
Members
137,584
Latest member
Faustus2501
Top