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taarna23
taarna23
Wow, that's a LOT of stuff on a map. However, without any PC specs, we don't really have a frame of reference for your stress test.
Hikitsune-Red
Hikitsune-Red
Ah, this is true!


Running currently via:


Intel Core i5-6200U 2.3Ghz


8GB DDR3 L Memory


NVIDIA GeForce 940M (4GB VRAM)
Hikitsune-Red
Hikitsune-Red
I suppose it is also worthy of note that the map itself is 108x75 tiles, with about a fifth of those being animated tiles.
Bastrophian
Bastrophian
O_O .....I am completely speechless...this is what I've always wanted....
Hikitsune-Red
Hikitsune-Red
This plug-in is quite nice, especially if your project is already running large space-wise.


I wouldn't recommend doing any more than a 1,000 doodads on one map, though. (Even then, you're kinda pushing it XP)
Bastrophian
Bastrophian
Bastrophian
Bastrophian
40fps at 2500 doodads sounds pretty nice to me. =3
Bastrophian
Bastrophian
I wonder if this would work along side Shazes lazy/32x32 tile size plugin! 8O !!?

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I just lost an hour plus of time to trying to modify the _battlefield sprite... when in reality MZ calls it _battleField ;_;

Even when debugging for the "undefined value", it looked exactly the same to my 20/60 eyesight.

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hmm... I just solved one of the more annoying sideview battler problems in MV.. Passive States and Visual States can make it so when your character is in crisis HP, they don't go back to normal walk/wait when it's their turn. they stay in the crisis motion... neat.
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