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Sausage_Boi
Sausage_Boi
Work harder, promote it shamelessly and leave no corner of the internet untouched. Publish to as many pages as will allow you to host, and Twitter.
Sausage_Boi
Sausage_Boi
Also, make your game stand out, because EVERYBODY loves to hate RPG maker games and if they so much as suspect it could be "another RM Shovelware", it will languish. I am not trying to be a jerk, but that is the harsh reality of RM. People generally seem to scoff at games that look like RPG maker unless you make them stand out in some way. If you can make some aspect really stand out, people might even talk about it.
Sausage_Boi
Sausage_Boi
Really, some kind of draw or hook is what you need. Nice screenshots or fancy trailer.

If all else fails, put "Farm" in the tag and titles and that alone will draw a crowd /sar
Hudell
Hudell
Advertize it more? Making the game is just half the work :)
Jef299
Jef299
I always thought the problem with this site, is that everyone is into their own project, not yours. You need to get ads out and stuff.
Lee Sang
Lee Sang
You guys are right, but what if there's no one play your game even after it has been promoting everywhere? What do you do if you're in that situation? I know I'm gonna cry.
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Hudell
Hudell
What's your game about?
Lee Sang
Lee Sang
@Hudell Oh no, I wasn't talking about my game. I was just afraid it might happen to me and I wanted to know what would people do if they were in that situation. But for your question, my game is about a group of students trying to solve their school secrets. There's more but I wish I could tell.
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so hopefully tomorrow i get to go home from the hospital i've been here for 5 days already and it's driving me mad. I miss my family like crazy but at least I get to use my own toiletries and my own clothes. My mom is coming to visit soon i can't wait to see her cause i miss her the most. :kaojoy:
Couple hours of work. Might use in my game as a secret find or something. Not sure. Fancy though no? :D
Holy stink, where have I been? Well, I started my temporary job this week. So less time to spend on game design... :(
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.

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