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Nathyn171
Nathyn171
I guess that really depends on your battle system. But in general, I would say a balance between both. Because if it's too much pure power, that encourages grinding if it's too early in the game. And you don't want to give off the wrong message early in the game by encouraging grinding. Just my two cents. :D
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taarna23
taarna23
First boss? A little of both. Make a predictable pattern with a mitigatable stronger attack. Train your players to get used to thinking about how they handle battles, but do it slowly! Be sneaky and most people won't even know they're learning. ;)
Skunk
Skunk
Oh those are good suggestions, thanks dudes/dudettes :)
taarna23
taarna23
When I got unsure about things like this, I think of games I enjoyed playing, and sometimes go back and play them to see how things were handled there.
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