I mean, look at this monster: http://i.cubeupload.com/CG8xcL.png
Nah! You'll make it! I have no doubt about that. Looks great so far! =3 Go go go!
Finish it! Finish it!
Git 'er done!
Lots of Sharm art?! We'll wait! :3
I'm chipping away at it, a little every day. It's just so huge. RTP replacement is so much more work than it seems, and I'm only trying to replace the equivalent of the 2k/3 RTP, which wasn't all that big in comparison to the later stuff.
Thanks for the support everyone. I needed the boost.
"Look at this monster" -> I thought it was gonna be a monster sprite.
Sorry for the bait and switch. At first I was going to do battle backs and monsters and so on too, do the full RTP replacement, but I quickly realized that it was way too much for one pack.
*applause* I wish I had more monsters like that in my image creation folders!
It looks fantastic actually ^.^b (nice furniture btw) and you've done so much already. Do you only need to fill the blank areas, or will you start other sheets too?
Will this be a 2k3 pack?
It's mostly filling in gaps, but it needs more sheets too. Thankfully that should only be for event animations so it's less work than a B sheet. But every time I think I've quantified it I find more stuff that must be included.
The pack will have 2k3 and Ace tiles, some of it ending up being different in each due to format and me not wanting to figure out how to fit all that Ace stuff into 2k3's sheet limits or more rarely, the other way around.
16x16 is pretty small for tiles, but I guess each size has its ups and downs. Good luck with your work Sharm, and take care of yourself too.
Actually as far as I've been able to tell, it's the most common tileset size in classic games. It all depends on how it's used. I like both 16x16 and 32x32 for different reasons, but I haven't found the smaller size to be too limiting and it's looking good.
One of the good things about 16x16 is that I can scale it for MV with no trouble. Can't do that with 32x32. I've been considering trying out 24x24 specifically for MV but it's such an awkward size and I wouldn't have use for it anywhere else.
I'm currently creating some 16x16 and I like it, but it's the only size I've tried so I can't compare.
Since you're creative you can adapt & find new ideas for whatever size though. ^^ And then of course, having too many ideas is another monster to tame. ;p
That's a good size to start out with, both for experience and making lots of your ideas. My adaptability has more to do with experience and willingness to fail than anything else, I think.
New ideas is definitely a tough monster to tame. I've been gotten a few times on this project. I have the beginnings of a hand drawn set going because of it, among other things.
LOL Yeah That monster needs to be caged once in a while. I keep adding more ideas to the list than the ones I remove.
One more nosy question: Do you design your ideas on paper first or do you draw them directly in the image program?
Directly into the program. Refining an idea is easier with pixels, you can work from your concept sketch without worrying about stuff not erasing all the way and you don't have to add steps to get the idea transferred to where it gets finished.
Thank you very much!! I've been doing it directly in the program, but whenever I saw your pixel art, it made me wonder how you did it.
References, implying and exaggerating, lots of practice and critique and study. I love art in general but there's a special place in my heart for pixel art and there always has been.
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