Throw random classical paintings into your intro. xD Have them spinning across the screen.
I'm more of a "get me to the part where I beat up monsters!" kind of girl, so I'm making my intro as interactive as I can and still make sense. Lots of art in the intro seems like a ton of work too.
I'm not one to talk, though, I'll be making lots of art to be used through the whole game. I keep leaning towards more visual interest and away from easy. . . .
@The Stranger Those are the best kind of intros.
@TakeHomeTheCup This should be a game intro:
@The Stranger Hahahaha It should also be the grand finale!
I actually wanted to do the same but realized that at times an intro that has context built in to it might bore people, who just want to play. So I opted out and decided to build the story as the game progress's
I've got just a few pieces of art in the intro. Straight to the point, just a few meaningful sentences to get the player pumpin' and then to the game.
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