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Tai_MT
Tai_MT
The problem with "Manage Your Supplies" in Mass Effect 2 was that... it's not how the game was designed. The game was designed for you to use most of your bullets during each encounter and then scavenge the battlefield to find more. The most "Management" you do in the game is your credits, which you can't get more of, and have to spend wisely or miss useful upgrades.
Tai_MT
Tai_MT
I have no problem with "Managing your supplies". I have problems with it being implemented so poorly. I should be going 3 or 4 gunfights before needing to reload or swap weapons. Unless I miss a lot (in Mass Effect 2, the only way to miss your shots is for you to purposely do so, or suck really badly). Many enemies straight up take a whole clip or more of Assault Rifle ammo to put down.
Tai_MT
Tai_MT
My first playthrough on Normal let me go two gunfights without needing to reload. My second playthrough on Insanity required me scavenge in the middle of every single fight for enough ammo to kill the Bullet Sponges.

When Gears of War puts your cover shooter gameplay to shame... Yeahhhhh....
Tai_MT
Tai_MT
As for playing on Easy... How does that make any difference? The entire story of ME2 is pretty subpar and terrible. It exists merely to give you reasons to shoot enemies. It's like the story in Diablo 3. It's there, but only as the means to give you excuses to shoot badguys. It doesn't get better on Easy. It remains just as bad.
Tai_MT
Tai_MT
I don't have any problem with anyone LIKING Mass Effect 2 in the least. That's your personal opinion and we all are entitled to our guilty pleasures. The problem only arises when you try to prove it's "Objectively better" from other games, or try to compare it to other games in the same franchise. Then, you have to concede points and try to defend your own points.
Tai_MT
Tai_MT
I liked everything about Mass Effect 1 except for the combat. I loved the characters, I loved the decisions (many of which even mattered in terms of that one game), I loved the branching decisions, I loved the multiple ways to solve most problems (sometimes up to 5 ways!), I loved the story of Eldrich Horror.
Tai_MT
Tai_MT
I can concede the points about the Mako "not being fun to drive" especially after playing on PC, since the controls are WORSE on PC than they were on Xbox 360. They're tricky to wrap your brain around too. I can concede the boring nature of the sidequests even. I do concede the combat itself was terrible and many skills were "overpowered".
Tai_MT
Tai_MT
But, Mass Effect does have some of the best writing in video games. Some of the best characters. Some of the best story. Some of the best characterization and arcs.

As such, with Mass Effect 2 falling short on everything good AND bad about Mass Effect 1... I found it hard to consider it a "good game" at all.
Tai_MT
Tai_MT
Especially when it went out of my way to render everything about the first game a "moot point", destroyed most of its Lore, Codex, Characters, Universe, Physics of that Universe, and even gameplay.

It's hard to enjoy a game like that. Think of it as going from Dead Space 1 and 2... To Dead Space 3.
Matseb2611
Matseb2611
So a loyalty mission of the character's relationship with a family member or internal struggles are not characterization? Suuuure.

I never claimed ME2 was objectively better than ME1. I just disagreed with your assessment of the game. That is all really. ;)
Tai_MT
Tai_MT
The problem is, we don't get any TIME with the character's relationship with a family member. Miranda only talks to her sister if you prompt her. Jacob calls his old man a dirt bag and the mission ends. Drell guy says 5 sentences to his son at the end of the mission and it ends. Tali never talks to her dad, only gets a single message from him.
Tai_MT
Tai_MT
That's kind of what I mean. If they were all written as well as Mordin's mission, where we got to SEE the internal struggle or SEE the conflict with the family members... I'd agree with you that the Loyalty Missions were great. But, they were written pretty badly. I mean... badly enough that I could write them better, and I'm not even published.
Tai_MT
Tai_MT
Jack's mission needed to be a lot longer with a lot more revelations about her childhood, and a few run-ins with the guy wanting to rebuild the place. Tali needed to find a lot more information on what her dad was doing and what ultimately happened. Drell guy should've been in radio contact with his son the entire mission, arguing with him.
Tai_MT
Tai_MT
Samara's mission would've been a lot better if there had been an actual confrontation in it, instead of Shepard just making a choice. Jacob needed to talk a lot more about his dad and how the situation didn't match up with how he thought of the man. Meeting his dad should've been a life-shattering revelation and not "Oh, yeah, he's always been a jerk".
Tai_MT
Tai_MT
Even Grunt could've had an interesting arc where instead of just joining Clan Urdnot because the plot demands he do so, he have a struggle like, "I want to be with the strongest Clan, fight the strongest enemies. Is Urdnot really capable of doing that?". He doesn't even have a struggle about getting accepted or not, he doesn't even care.
Matseb2611
Matseb2611
I think I'll just have to disagree with you there and leave it at that, as this is going heavily into the subjective territory about the quality of interactions between the characters. Not something that we can measure objectively.
Tai_MT
Tai_MT
I'm just talking about making the characters care about the things the plot demands they care about... as well as making the player care about it. It wouldn't have even been difficult to write it into place.
The Stranger
The Stranger
Grunt was such a bland character. It felt like he existed as a token Krogan character. xD In my opinion, the biggest mistake made in all ME games is turning alien civilisations into something mundane. The most interesting aliens are those you barely have any interaction with. I got the "humans with a different name" vibe from the main species. Maybe it's just me.
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Matseb2611
Matseb2611
Well, Tai, I cared about the plot and (most) characters, and many players did too. So it's a subjective matter. You might've not cared, but that's not an objective view, you know. ;)
Tai_MT
Tai_MT
Well, people cared about the plot and characters of Twilight as well. However, you can objectively measure its quality of those characters and plot against other books and better writing. Which is what I'd do.

:D

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