The dairy farmers turn to cannibalism instantly. The majority of people turn into bloodthirsty bandits too quickly, as well. The setting is kinda wonky, so it's not surprising that the characters within it are also fairly silly. xD
I'm not even sure of the plan the group had beyond get a boat. There was no thought to safety, supplies, etc. It was just get a boat. The tired old trope of "man is the biggest monster on Earth" is trotted out all too often, as well.
Yeah, all of that is the reason I enjoyed the book "World War Z" more than even the show "The Walking Dead". The book deals with an outbreak in terms of YEARS. "The Walking Dead" does the same thing the book does... in about 3 weeks. Or, however long it takes Rick to wake up from being shot.
Hell, even in apocalyptic books where a Superflu kills everyone, it takes upwards of a whole year to even do that, and stuff SLOWLY shuts down, not instantly. "The Walking Dead" on the other hand, has power and water and everything immediately be gone within the first few days.
The worst part is, the only reason you do a "fast infection" like happens in The Walking Dead (where it takes a week or two to run out of supplies) is either A. A character study or B. A study of humanity. So, even on a writing front... it suffers pretty terribly from amateurs at the wheel.
I also love how half of the stuff is simply never explained. You see abandoned tanks in the show, but there's clearly no damage on them. How did the zombies defeat a tank? God knows. The problem with the zombie virus thing is that how it travels is never really explained.
If the zombies are how the virus spreads, then how does it infect people beyond their reach? Is it also airborn, waterborn, etc? You learn that everyone is already infected in the show, which sounds like nonsense. I mean, what use would the virus have to raise the dead (ignoring the impossibility of it all) if the virus can't actually spread any more because everyone is already infected?
The show gets a little interesting when small communities pop up, but at that point the undead are no longer a threat, so what's the point? I enjoy post-apocalyptic stories for the post-apocalyptic aspect; which is why I've never given two f*cks about the realism of Bethesda's FO games looking as if they take place right after the bombs have hit.
The problem with, "everyone is already infected" is that it's also bad writing. The reason you might do that in writing is to provoke societies to do things like burn the dead, or shoot corpses in the head. All of them. Which would, in turn, make everyone report every bite and every death. "The Walking Dead" doesn't do that, though.
The other thing is, that's never brought up in TWD is that if everyone is already infected... nobody is going to take a chance on you. If something looks life-threatening, you're going to get a bullet to the head. If you fell and knocked yourself unconscious, most people are going to shoot you and be done with it, rather than chance it.
I agree. With "everyone is already infected" you don't car when someone gets bitten, because it's not as if it really matters in the end. Also, got to love how quickly zombie bites, even minor scratches, kill a healthy human. It's established that the virus doesn't kill them, so what does? Is it really tryin to say that the antibiotics some of the survivors have do nothing for infection?
The thing about "post apocalypse" is that... Pretty much all the resources would be intact. There'd be a lot of food for everyone, for a while. Enough to get crops going again. Most games don't take that into account. Most houses are going to still be standing and lived in. If not lived in, quite lootable. The less people there are, the more supplies there are going to be. TWD doesn't follow that logic at all.
In zombie stories, all buildings must be made of plywood, because rotting corpses can break down doors, easily smash through windows, and over power the strongest man. Also, for whatever reason, bullets are in short supply in the USA. xD Where did they all go? They clearly weren't used on the zombies.
That's one of the reasons I loved World War Z as a book. Zombies don't break out of buildings. Enough weight on glass and it breaks, sure, but they're effectively trapped in whatever building they're shut into. Forever. Bullets are in large supply, but guns and the maintenance tools for guns are in shorter supply. Also, people don't want to use guns because it attracts the hoard.
The outbreak only spreads via contaminated bodily fluids too. Saliva, blood, sexual secretions. It gets to a huge outbreak level because some countries try to cover it up, people try to cover it up to keep from being killed, and because world governments didn't know what they were dealing with.
Wouldn't crowd control and certain riot tactics be good against zombies? They're not exactly smart. Sure, you wouldn't be using CS gas on them, but strong formations, large riot shields, and truncheons would be just as effective.
You also have the "burn time" of the disease, which can happen within minutes (if they hit an artery and blood pumps immediately into your brain) or several hours (minor bite that barely bleeds you), so infected can travel long distances before dying and being reanimated.
That sounds far more enjoyable, due to attention to detail, than other zombie fiction. The only other zombie fiction I enjoy is in the realm of fantasy. Necromantic zombies are believable within their fantasy settings, and you don't need to ask so many question about viruses and what not. xD
They eventually do that, to an extent. They form "Raj Sinjh Squares", which are basically huge square formations of sharpshooters. They even develop "bite proof" armor to be worn under their clothes to prevent infections. They develop a shovel that doubles as a melee weapon called a "Lobo" (short for Lobotomizer) to use against them.
Prolonged melee combat with a hoard isn't recommended in the book, because they just keep coming. You get tired, but they don't. It's recommended for use against small groups and used to "get away" from larger groups.
Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.
Can someone recommend some fun story-heavy RPGs to me? Coming up with good gameplay is a nightmare! I was thinking of making some gameplay platforming-based, but that doesn't work well in RPG form*. I also was thinking of removing battles, but that would be too much like OneShot. I don't even know how to make good puzzles!
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