What can't you figure out? You can always make a thread asking for help. Lots of good eggs around here who would be more than willing to help you out, providing they have the answers.
I used a plugin. The author said the parameters can be modified via plugin command. I tried to use the plugin command in any way I can think of. But it doesn't work as intended. (the author has been inactive for a long time)
Have you tried using a multi-page event? So, when Switch A is activated, the event activates a specific page which contains a plug-in command to increase\decrease fov?
I just want to make sure. The plugin command for player's vision range is "cs_fow set_player_range <integer>". So I just have to paste it in a plugin command, or I need another code?
so hopefully tomorrow i get to go home from the hospital i've been here for 5 days already and it's driving me mad. I miss my family like crazy but at least I get to use my own toiletries and my own clothes. My mom is coming to visit soon i can't wait to see her cause i miss her the most.
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
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