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HeathRiley
HeathRiley
I did this recently with variables 80-130, every 5 variables was missing a simple ">" , which I only noticed after copy/paste and then customizing
Poryg
Poryg
26x is not that much. I've had a time when I had to relocate 150 variable names, because I needed more space for other group of variables... Only to realize the rpg maker wasn't willing to save my project afterwards for some reason.
Shaz
Shaz
Yeah, 26 isn't much. I converted 550 Ace script calls to JS script calls this weekend. To relocate 150 variables, I would have written a program. Too lazy to do it manually :)
Poryg
Poryg
It was RM2k3 back then, so I couldn't :)
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The Mighty Palm
The Mighty Palm
I dont use MV often but this is why Galvs move route extras were a MUST have utility script for me in Ace. repeat 26 (move up move left) end_repeat and done
Shaz
Shaz
oh, no - this is setting up a move route on one event, then copying it 26 times, editing, and changing the event it applied to. So not 26 repeated steps within a single move route. In the Ace version of the game, I just used a script to set up the move route, then did (2...13).each { apply move route to that event }. Twice. But for MV, I figured I'd do it "properly" and use the actual command.
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