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hiddenone
hiddenone
@Thomas Smith That could work, but if the instakill works against you and wipes out your whole team then the damage the boss did to itself won't matter much. Seems simpler to me to only have it be usable once in a while.
The Mighty Palm
The Mighty Palm
It might help to seek a playtester if youve got a lot of battles/balancing ready to be tested
Nightblade50
Nightblade50
@hiddenone But I thought it was against one target, not all.
hiddenone
hiddenone
@Thomas Smith It's never actually mentioned, but I think my point still stands. If damage to itself is the only limiting factor, the boss could possibly keep using the skill to take out the whole team... Again, balancing battles is tough, Palm's probably got the best suggestion so far.
ksart
ksart
make the instakill attack only happen on a certain round, say.... round 20, if they haven't killed him by round 20 (example) then game over
Nightblade50
Nightblade50
Nightblade50
Nightblade50
Of course, the instakill could just be removed...
bgillisp
bgillisp
Set the instantkill so it only goes every 5 + 5*x turns or something. That way it cannot spam it. That's how I handled it for my bosses if they get an instantkill skill that hits one player at least.

And if it is entire party, well, that probably should be removed. No one likes those kind of skills at all.
bgillisp
bgillisp
As for how I balanced my final boss, I used troop events to give it an attack at the start of every round, an attack at the end of every round, and one from it's attack patterns. All those attacks at start and end only debuff the party or buff the boss, but if you ignore them too long they do hurt.
Nightblade50
Nightblade50
TheoAllen
TheoAllen
Now, I always design my boss battle, if you misplay, you're dead. If you're doing it right, it's an easy walk. It's not really hard, but it will always bring u in pitch situation :p
Nightblade50
Nightblade50
@TheoAllen that is perfect, but hard to find the right stats for enemies
TheoAllen
TheoAllen
Today, I always go with high HP, and low DEF, because players like to see BIG NUMBERS
starlight dream
starlight dream
If instakill happens randomly and wipes out the entire party it can be annoying, because defeating him becomes a matter of luck and not of strategy.
Nightblade50
Nightblade50
Nightblade50
Nightblade50
bgillisp
bgillisp
@starlight dream and @Thomas Smith yep, we call them fights where you pray to the RNGGoodess to win them when those happen. Se TVTropes for more on this.
starlight dream
starlight dream
It's a lazy way to make the boss difficult, unless the party can equip something (for example) to survive the instakill.
TheoAllen
TheoAllen
I never make an instant kill moves. But a very high damage deal, maybe. Like triple strike to one target. Or the annoying one, like triggering a move that drops your ATK to zero, or depleted your TP
TheoAllen
TheoAllen
I'm thinking of making a move that set all your skill into cooldown :p must be 'fun'

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