Opposite colors is my favourite. Thanks, Anzimus, and thanks for share, @Sharm .
This is a good tip for game design as well. I find this tip can also apply for making a distinction between interactable objects and non-interactable ones. Make those you can interact with stand out with better colour saturation or contrast (or even better - animate them!).
I KNEW BOB ROSS WASN'T DEAD
Thanks for the tip, @Sharm.
Thank you. It is like saving projects and doing back-ups. We will never be remembered of this enough.
I was just lying awake in bed this morning, thinking about "borrowing" Zach's drawing tablet to see if I can make some tiles, and was thinking of Bob Ross's "you need the darkness in order to show the light". And then this pops up in the status feed!
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