4 is old and busted. Go with 3 like all cool kid
@ashm Haha, yeah I guess that's one argument for a party of 3 if there ever was one! But I also think there's a reason why many JRPG's tend to have 4 party members. I think 3 might work, but I'm afraid it also limits possible interactions and combat strategies. Doesn't it feel a little... few?
If you have short game, go with 3. If you need more just use script for swapping member.
Personally, I way prefer having 3 party members.
I don't know if i'd say it's a short game. It's not yet finished obviously so I don't know exactly how long it'll be, but I'm aiming for at least 7+ hours which I'd say isn't *that* short for a finished RM-game.
In battle I too think 3 wouldn't be a problem. What I'm more concerned about is that a party of 4 has much more possibilities for banter/relationships/story hooks than just 3.
@Milennin Any specific reason why you prefer only 3 party members? Especially compared to adding just one more to make it a party of 4?
Well, if there is really only room for 3, then 3 it is. Meow!
I like having 3 party members because it lets you plan more around team composition. Suddenly you have to think about who to bring because your options are limited. (also makes balancing easier imo)
@The Mighty Palm I guess that would be true if there were more than 3 to choose from. But I'm not planning for any extra actors. If it's 3 then it's 3, if it's 4 then it's 4.
Maaaaybe there would be a temporary guest in the party early on...maybe. But that's about it
well in that case you can use it as an excuse to make your characters unique. Make a hybrid class by combining 2 characters abilities into one.
I guess I'd have to do something like that with only 3 characters. There will be more focus and usage out of each one compared to a team of four so to justify it you'd have to make them pretty interesting, both mechanically and story-wise. I've decided to give it a try though, because it seems to be my best choice.
Thanks for your input!
@Parallax Panda, 3 characters can fill up the traditional trinity of tank, healer and attacker. What's a 4th going to add? Not saying that 4 is bad, or that it can't work, I just don't think it's necessary, and that going with 3 is totally fine.
You could have 4 characters, and the player chooses 3 to be in the party at a time. Or you force which 3 are in the party at a time, to control their interactions?
@Milennin That's true I guess. What the forth member can be used for is to have some different class that makes the traditional trinity more complex. Usual roles would be some kind of thief or mage/wizard I guess.
@starlight dream Oh, but I don't like to have people sitting on the bench! It feels like they're not being used. I'm OK with people temporary leaving and being replaced because of scripted events though.
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