I would like to see some games with it too! I know they're out there.
the tiles have been out since 2015 so there should be at least a few projects where they've been used. I'm very curious as to how people have been using them. Want some inspiration myself!
Maybe not in my current project, but I could see using the POP resources to build a video game inside of another game. That would be super neato! "Harold Gets a Video Game!" hahaha
Well, I did recently make a short browser game with them. It's a nice tileset. I even created my own animated battler poses for the characters.
@Mrs_Allykat Since they got that retro feel they'd surely fit as graphics for a game within a game if you'd like to make a reality out of that!
@Matseb2611 Ah, I've seen that before, now that I come to think of it. It's mostly battles though right? So not a lot of mapping examples and such?
Did the browser game pay off, or was it a (commercial) flop from the business perspective"?
Thanks. Yeah, mostly just battles. Though perhaps in the future I'll make a longer game with these tiles.
And yeah, you could say it's closer to being a commercial flop. Even Renegade Grounds did better. I didn't spend much on it ($80 on 4 music tracks and about $15 or so on the tiles), but at the same time it hasn't really made anything. I'll ask my publisher on the exact sum, but it'll be around $1-2 I think.
@Matseb2611 Wow... 1-2$ is pretty much nothing!
The cost o the tileset you could still eat if you're going to use it again, right? But the money for the music tracks probably will remain in the red?
Well, I assume it was mostly exploring new ground for you and it's not too much money so you'll be fine I'm sure.
@Matseb2611 I want to make a game with the tiles too, but not a horror-zombie game specifically. But the style of the tiles mostly lend itself to either horror or maybe dystopia (since it's so grey:Ish... kinda sad). So I'm not sure what to do with that.
The tiles are beautiful, but I've a hard time figuring out a story and setting they'd fit into basically.
I know I've seen a demo using Pop on Driftwood's channel, I'll have to go and retrieve it for you
Yeah, in creative avenues, you have to experiment a bit. And this was an experimentation that flopped. On the other hand, other times things worked out really well (like trying out a romance sim Snares of Ruin). But yeah, I still enjoyed the creation process of Shuffle Scuffle and some people enjoyed it, so even if it might not make that ~$100 back, it's a baby I'm proud of.
@starlight dream Ohh! Will you do that for me?
*Panda claps his pawns out of excitement*
That's why I think it's important to spread the risk. Not put all your time and all your money in one project, because you don't know if it will pay off or not, especially if you're still a rather unknown indie developer.
And regarding the tileset, yeah, it would fit a more grimy or post-apocalyptic setting better. For more light-hearted stories, you might want to try Time Fantasy tiles perhaps.
@Matseb2611 I guess making games is a passion (even if you're in it partly for the money), so in that sense every completed game is a success in a way.
Also releasing a game, whether it makes back the money or not, is probably the best marketing there is, isn't it? I'd love to try some romance too but... it's difficult to play with cheese, isn't it?
@Matseb2611 Oh, I own (most, not all) Time Fantasy as well. But they're good but fantasy styled and I'm mostly interested in more sci-fi or modern stories... mostly. Well, my main project is still very fantasy but there's way too much fantasy tiles around and way to little sci-fi or futuristic tiles of good quality. Although I do like the DS+ futuristic tiles a lot.
"I guess making games is a passion (even if you're in it partly for the money), so in that sense every completed game is a success in a way."
Exactly. Couldn't put it better myself.
And yeah, romance isn't easy to write, but it sure sells well enough. Many people in the world who are starving for it, so they get their dose from games.
Ah ok. Yeah, understandable. In that regard, I'd say, if you have some pixel art skills, you should be able to make edits either to Pop tiles or to Time Fantasy tiles to get the look you desire. (or to both)
@Matseb2611 I hope so. I'm currently playing around with POP! tiles to see what's possible, and what I'd have to add or modify myself. Also might use this tileset for the "Summer map challenge".... if I manage to finish a map in time for it!
@Parallax Panda While I search for that game here's a One-Map Challenge game that used POP!
It's by @Dreadshadow
@starlight dream Nice! Too bad the map is so small, but the tileset really is a good one (but pretty difficult to use unfortunately). I can't decide if ti would be best to make parallax maps with it in TileD or use it as is in the editor? Hm...
I would think that some really sharp parallax scrolling "layers" would make a regular map using POP would end up with a very "Minecraft" looking game-zone. It could end up being very interesting to look at!
Separate names with a comma.