O _ O. What does that look like numerically?
Only about completely impossible to write in any form on a single comment or reply.
I would not recommend exceeding the maximum number that 32 bit applications are capable of.
The game crashed and said: "Failed to execute 'createLinearGradient' on 'CanvasRenderingContext2D': float parameter 3 is non-finite".
Wow, in your FACE FFX exceed damage limit!
1 * 10 to the 309th power? I don't think you could even do that if we had 128 bit computers. Remember that the limit on variables in a 64 bit computer is 2^64 - 1, or 18,446,744,073,709,551,615. And that is if doesn't allow for negative numbers.
I did some math, you'd need computers to be 2048 bit to store something that big easily as a variable or integer.
Probably an onion question..
but if it allowed for negatives, do you just cut it in half and -1 for zero?
@Sauteed_Onion what you do is you compute 2^64, then divide it in half, then I believe you then subtract 1 as well after the division step, but I'd have to check my computer organization book to be sure.
I figured it'd be something like that. Minus the formula. I just assumed because of all the 1's and 0's you see.. means 0 is a number. Or Integer or whatevah. Meow.
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