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It seems MOG Weather only has a "clear" function to instantly erase a given weather effect. Probably works well if weather only changes at map transfer, etc, but looks very abrupt if weather effects are continuously changing. So my next challenge: script a "fade" function to gradually fade the sprites and wait to "clear" the current weather until the opacity of all its sprites hits zero... or something like that! XD
BRIEF HISTORY OF MY GAME SO FAR
June 2019 - My friend (let's call him G) says he wants to make a game
later- it's really bad and angsty
laterer - He gives up

EARLY 2020 - I suggest trying again, G says yes
slightly later - G gives up and gives me the whole idea
LATE 2020 - I finish the script's first draft. G doesn't like it

And that's where we stand!
To get validation for all your hard work feels amazing.

Studio Blue did a video on Collector and enjoyed it a lot. I expected them to rip it to shreds, but the gameplay went (mostly) well.

There are things I can improve, but they said my game "oozes Mike Pondsmith" (he's the creator of the Cyberpunk 2020 ttrpg, which precedes Cyberpunk 2077). I was shocked to hear such a compliment! :kaopride:
People3_3 and People3_4 added!

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