Thank you. We've had over 2300 responses so far. To help give the survey a bit more context here are some unfinished game images to go with it. The monster sprites are by Aekshiacs. everything else is custom created.
Besides the sprites made by Aekshiacs, all other assets belong to Hypix Studios.
Hey everyone, if you get a second do you mind taking this anonymous google video game survery? Just getting ideas from neighboring communities on what platforms they prefer for gaming and what content they like.
Is this even possible?
All I want to do is take the enemy and have it rotate between three pictures like a stepping animation within the battle. I can't figure out how to do this without using a plugin. (I'd like to stay away from plugins if it is possible.)
Dev update 3/6/2020: Common events working properly. Mechanics currently implemented and working: The Ultra Bark move. Ability to make a monster run away when utilizing the ability. Jump command also active. The game checks players' direction and allows a jump within a specified amount of blocks...
I'm trying to make an event (parallel) that allows the "player" to jump 1-3 spaces in front, behind, or to the side of them using only the event system. Does anyone have insight on how to make this work?
Here is what I currently have working. Jump Variable changes from 0 to 1 when the...
If you Parallax all the maps within your game, do they smoothly export to mobile game builds? I feel my game may be best built using parallax mapping but if that loses mobile exporting capabilities, then it may be for nothing.
Yes, the base editor has a section to add variables, switches, and common events. My suggestion as Shaz said above is to make the events happen within the battle sequence, otherwise, they won't activate with combat if you'll be truly performing this during combat. To do that, in your database...
Save yourself the time of creating thousands of maps to recreate, it will increase your filesize for unneeded reasons. The best thing I'd say you could do is set up a time system and then a variable that will change the tiles to the system game time.
So for instance, 60 frames are equal to 1...
If I am understanding correctly this is like the pokemon contests in Ruby / Sapphire. Where you'd take a pokemon into a coolness|beauty|speed|etc contest and their movesets would be rated accordingly with effects attached to it.
If I'm correct you could do it like this: (If not ignore I...
Yes, but is asking about the indexing. For instance, if the default state is set to icon index 0, which in your icon set there is nothing there, it will produce the black box. You need to check the index number associated with that state and set it accordingly. It is also potential that on...
I've started working on rpg maker again, and I can see a lot of improvement from when I was 13. I still have a long way to go, but I'm proud that I've gotten this far.
Animated Title screen is by SharkerrBlue(S
I am using the Nightmare Land pack.
I just can't walk to the store for lunch without walking past people smoking. It not only smells bad, it's probably poisoning me. I'm afraid I'll eventually have to be hospitalized. I can't take another path because there's too much traffic and drivers in the plaza are reckless sometimes. I almost got run over once, even after looking both ways.