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  1. gizzmito

    Nested Loops not working. Bug or not..?

    I think I know what happens loop 1    if condition a break    loop 2       if condition b break this doesn't work well. The break in the condition a acts in the loop 2 preventing it to happen and then the loop 1 continues happening loop 1    loop 2       if condition b...
  2. gizzmito

    Nested Loops not working. Bug or not..?

    It's strange. I'm using loops inside loops and I'm not having any issues. I don't use variables to control the loops because I use them usually at conversations, with show options, if the option is the one I want I use "break loop" and it works fine. Sometimes i have a loop inside a loop...
  3. gizzmito

    What Types of Map do you Enjoy Mapping the Most?

    I like mapping cities and towns and planning where to put each type of building. Maybe because I used to play sim city a lot. Interiors are difficult to me so they are what I least enjoy drawing. I find difficult not to make all the interiors quite similar.
  4. gizzmito

    THE LEDGE

    Interactive story seems to fit with your game. Telltale games like "the wolf among us" and "the walking dead" are games that are stories where you can make some decisions. Those games have action parts that your game doesn't but the concept is similar I think. Obiously with a very different...
  5. gizzmito

    Jay's Variable Mix BGM Manager Version 1.0.2

    Oh, nice plugin! I've just tried the trick you said. I'm using the same base loop with different melodies. It's fantastic. Thanks!
  6. gizzmito

    How do you manage your time/schedule for game-making?

    In my case the time I use for game making is very irregular. Some weeks I do not find the time to work in my game. It's a hobby for me and my job, family and social live come first. But sometimes I make progress in some aspect of the game then I become addicted to it and sleeping less hours...
  7. gizzmito

    POP! Freebies

    I would like to see a police station and a fire station, yes! But also pub/bar tiles would be great.  Can't wait for more pop! content, freebies or another store release!
  8. gizzmito

    Orange Mapshot

    Maybe you haven't downloaded the plugin correctly. It has happened to me with other plugins, look if the plugin is filled with expressions like </span> or other things between <> even in the middle of the help sentences. If that is the case you need to download the raw version of the plugin...
  9. gizzmito

    Can I disable the click/touch animation?

    You can use a plugin named "Destination sprite" by Dekita.
  10. gizzmito

    Tirian Massot / Cloud

    Hi man! Why don't you give us a link to listen to your music? What kind of scenario of a game are you plannig to create? Anyway good luck with your career!
  11. gizzmito

    DMV Map Buttons

    Yes, thank you.  I'll do that for each of the buttons.
  12. gizzmito

    DMV Map Buttons

    Is there a way to turn all the buttons invisible (for a cutscene, for example) and then return all the buttons to their previous state?  In my game the buttons change when you get some items, etc. So I don't want to reset them to default. It's not really a problem because I think I...
  13. gizzmito

    JavaScript questions that don't deserve their own thread

    @Exhydra  Thanks a lot!   That works perfectly now.
  14. gizzmito

    JavaScript questions that don't deserve their own thread

    Thank you, that was fast! But unfortunately I have tried and it doesn't work. If I put something in the same event, the movement stops (well, the player doesn't move at all). So the condition never is true and the game freezes. It's the same reason I can't put "wait" in the line below...
  15. gizzmito

    JavaScript questions that don't deserve their own thread

    Hello people! I'm using a script call to move the player to a certain position: $gameTemp.setDestination(x, y); but I would want to avoid another possible action until the player gets to the destination. The same as the "wait" option you can use in movement routes. Is that possible...
  16. gizzmito

    L'Inspecteur

    I like the french name and the concept. I love crime stories and troubled characters. I expect a good noir atmosphere!  Hoping to hear more about the project. Good luck!
  17. gizzmito

    THE LEDGE

    Amazing job! I liked your game a lot. It's fun, it gets you to the action from the first second. Very good use of the graphical resources, good sounds... I liked the intro very much. And the scene with the crowd looking up.  The game is very short but it works perfectly with its simplicity...
  18. gizzmito

    Galv's Diagonal Movement

    Ok, I understand. But in my case that I only use pathfinding in some particular moments, can I disable the diagonal movement with an event, use the pathfinding and then activate the diagonal movement again? Or is it impossible because the overwriting of the code? I ask because I don't know much...
  19. gizzmito

    Galv's Diagonal Movement

    Hello, thanks for this cool plugin. As someone requested before is it possible to implement a way to disable the diagonal movement in game? Maybe with a plugin command? I'm using Shaz smart pathfinding for some particular events in my game and it doesn't work well when your plugin is...

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Here's what people think game dev life is like: Oh I'll just add this feature and that feature.

A game devs' reality: add one feature and watch the rest break like domino's.
The light has gone out of my life.

About time they finally press the kill switch button for older makers.
Sorry everyone, I am here sporadically. After 6 years of delays after delays in my life, I try to do all mat once and that means that I spread thin everywhere because it just is impossible to crunch 6 years in one or even two, but I try! I wish many of that I would already given you and put behind but... well...

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