This plugin is used to experience effekseer editor.
Also the effect must be better in MZ because in MV it has to use low version of effekseer.
How to use
See the plugin help section (including effekseer version and its download page).
This plugin allows you to draw tilemap in mv editor, and play animation of any type tiles in game.
Also you can change animation by plugin command.
In MV editor:
Only works for webgl
Different settings for each tile in...
This plugin has a big bug in release mode. Use MY ANOTHER TILE PLUGIN instead.
The default A1 tileset only has 3 frames. Now you can extend it up to 10 frames.
In MV editor:
Sea: 3 frames
Beach: 8 frames
Red-red flower: 3...
A1 tileset has 3 frames only, which may not enough for some game makers like me.
The main points of this plugin are:
1. use different frames for different tiles
2. even the tileset format is different from MV's A1 tileset, you can still draw the A1 tile in MV editor
1. the tileset can be set in mv database for passable setting and can be used to draw map in mv, which mean it needs to be in mv defined scale.
2. when run the game, it will play more than 3 frames animation
Is there any plugin that can do this?
Otherwise I have to write this plugin myself...
The map transferring feature in MV is traditional. Fade out, change map, fade in.
This plugin provides a seamless way of transferring. Then you can make world map like pokemon.
You can see there are different maps drew with different tilesets...
I searched and asked online for days but no one had a solution that can really make seamless maps. Merging maps into one or creating common parts for each map are solutions but not good enough. Therefore I am working on my own plugin for this feature.
With this plugin, you can...
Edit: Problem found, check Post #9, but still not solved.
Edit: Solved. See Post #10
I'm new to rpg maker, using mv now.
I'm making a game in pokemon style, the first problem is that rmmv does not support rendering multiple maps.