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  1. LightningLord2

    Dungeon Rules (Need Suggestions)

    How about some dungeon rules that can be good or bad depending on the dungeon itself and your party makeup? <Damage Type> deals 50% more/less damage. All status effects other than Instant Death will always apply unless the target is immune. Every character's <Stat> is switched with their <Other...
  2. LightningLord2

    What Is and What isn't Making a Game "Too Similar to Another."

    Originality is overrated. Game X does an original thing badly, while Game Y takes this thing and makes it fun. Now it doesn't matter if Game Y is a ripoff of Game X, because Game Y did it better.
  3. LightningLord2

    But I had an 80+ hour epic in mind... Tips for a starter game

    @WolfFS Honestly, I do the exact opposite of that - take my favourite game and see what you don't like about them and see how you'd rather see them made. It's better to improve on the flaws of a game you like (albeit with an original title) rather than trying to do what it does right without...
  4. LightningLord2

    Random Dungeon Generation

    Generally, making dungeons (or any location for that matter) randomly generated means that you'll have to design your entire game around it, more so than any battle system or art style would. In general, it usually means that there's a big gameplay element in handling those ever changing...
  5. LightningLord2

    Balancing Healing Items

    Healing in general should be balanced around the damage level of your opponents. If you toss Elixirs at your players to fully heal them on use, they won't be fazed by anything short of one-hit kills. Supplies that can often fully heal you outside of battle are exempt from this. Another point...
  6. LightningLord2

    Plot and Character Feedback

    Having both likable and not likable traits help to make a character very relatable. Echinecea sounds pretty interesting and might try to do her quest so there's a way she can retire and live a more leisurely life (maybe detail a bit about what it entails) and not have to worry about raising...
  7. LightningLord2

    In a RPG? Do you have prefered sexes for story?

    If somebody wants to make a statistic, go on RPG Maker Web and count through 50-100 recent releases or so and note down what gender the main character has (male, female, other, player's choice). It would be a more reliable method than just going from assumptions. I think what could play into...
  8. LightningLord2

    Is having monsters visible on the map okay as a encounter system

    I like the combination - Etrian Odyssey has a timer that lets you know when your chance to get a random encounter increases (works step by step rather than real time) and it also has so called Field-On Enemies, which move whenever you do. You can expect these Field-On Enemies (FOE for short) to...
  9. LightningLord2

    Crafting balance: situational traits

    One thing I have decided upon is to make equipment progress focused around crafting more than just buying them or trying to get them as rare drops. While balancing out availability is not that much an issue, a problem would be the access to gear resisting elements or status effects. The thing...
  10. LightningLord2

    Is making a random effect in battle that makes you unable to attack for a turn a good idea?

    There are a couple of RPGs out there that have phobias as character traits, but they generally don't go any further than giving the character stat penalties in the given circumstance. In the case of Mysophobia, the fail chance should be context-sensitive. In general, you could have a general...
  11. LightningLord2

    Level Scaling

    Yes, I know Yanfly has a really good plugin for making enemies have levels and scale them with the player. Thing is, though, I'm looking for a plugin (or a lunatic code of Yanfly's) that lets me scale the levels of enemies by a different baseline. I'm thinking of reusing some enemies in later...
  12. LightningLord2

    Should I have arrows to tell you can interact with it?

    There's a compromise to that - you could have hidden goodies coupled with a skill/item that allows you to make them visible. An example would be the Lens of Truth in Ocarina of Time: There were various places in the game (most of them in the Shadow Temple) that had illusionary walls and...
  13. LightningLord2

    Name ideas for skill categories

    Spiritism: Commune with the ancient spirits to invoke their powers. + Natura = Shaman + Dark Arts = Necromancer + Faith = Witch Doctor Recipes: Mix various concotions together for a variety of effects. + Thievery = Assassin + Natura = Herbalist + Sorcery = Alchemist...
  14. LightningLord2

    In a RPG? Do you have prefered sexes for story?

    I have this wierd behavior of inserting myself too much into a male character (being male myself), making them too much alike me (or me making fun of stereotypically male behavior). This way, I keep writing female characters so I don't see myself as them and I can give them differing traits. Not...
  15. LightningLord2

    How many skills is too many skills?

    The thing I see is that you cannot actually have too many skills, the problem is if you frontload the player by introducing them too fast. Maybe you go through a slightly longer dungeon now and get Heal to make it through. Maybe there's an armored enemy that you need Fire to deal with. And later...
  16. LightningLord2

    Copyright question on D&D creature use

    As far as I remember, the only completely copyrighted D&D monsters are the Illithids/Mindflayers and the Beholders. Still, it is very easy to sidestep these copyrights by making a similar design with a different name (the Gazer enemy that shows up in the RTP sometimes is an example).
  17. LightningLord2

    Balanced classes

    Balancing stats against one another is one thing, but you also have to account for skills - a mage generally has a better selection of skills than a fighter, and has overall worse stats in return. Also, there's no point in playing a class that specialized in status effects when the game is full...
  18. LightningLord2

    Really considering to do some article writing about game design like I used to on RMN.

    Really considering to do some article writing about game design like I used to on RMN.
  19. LightningLord2

    Battle change from traditional?

    Here's some ideas based on Thea: the Awakening handling this: -Your characters have a big variety of stats like Strength, Charisma, Herbalism etc. -Hostile situations can involve tracking (find the villain's lair), endurance (make it out of a room with poison gas), negotiation (convince a...
  20. LightningLord2

    Making bad guys

    Are you sure you're in the right forum section? Head over to general discussion if you want to flesh out your demons as characters. In game mechanics design, you could talk about how (probably boss) battles with those demons would play out.

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Here's what people think game dev life is like: Oh I'll just add this feature and that feature.

A game devs' reality: add one feature and watch the rest break like domino's.
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