Hello everyone! Hope you are all doing well and staying safe. I have a plugin request to make for RMMZ.
My game has a system that allows the player to interact with objects and NPCs when approaching them. To complete this system, I need to be able to assign common events to keyboard keys...
The opening animation can be removed my changing line 307 of the message popups plugin from:
this.openness = 0;
this.openness = 255;
Same problem as before though, this will remove the opening animation for all popups.
It's also worth noting that this doesn't remove the closing...
Hahaha, glad to hear i'm not the only one wanting these plugins to work together! I've never had that experience with Galv's plugins transforming into others. That does sound bizarre.
I have, however, encountered the font size issue in the pop up window, and I have found some kind of temporary...
Okay, made a bit of progress!
var scale = $gameMap.zoom;
this.scale = new PIXI.Point(scale.x, scale.y);
under line 442 of the Timed Message Popups plugin, the message boxes now zoom in with the screen.
Now trying to offset the window so it lines up with the target...
Hello everyone, hope your all well. I'm having some compatibility issues with two plugins:
MBS - Map Zoom and MV Timed Message Popups.
Basically, the message popups work fine at normal scale. However, when I zoom into any map, the popups do not anchor to events as intended.
I had originally thought of using a choice box. The problem I had with that was that a choice box requires the player interact with the event before the choices will show. With this plugin I was intending that the player would only have to face the event before the interaction window would show.
Hi all, hope y'all are keeping well.
I was hoping someone could help me with a plugin which creates an interaction window. Basically this is a window which pops up to inform the player of what action(s) may be taken when interacting with a particular event. Similar to the interaction system we...
First of all, a huge thank you to Lecode for making this amazing battle system!
Secondly, does anyone know if it is possible to change the casting animation/sequence for individual actors? My game uses two types of actors: mages and non-mages, and I wanted these two categories to have...
Hi everyone! So, I've tried tocreate a dialogue system which uses RTP character sprites instead of face graphics, as I find them much easier/quicker to edit and create unique designs with. My challenge with this is presenting these sprites in a way which conveys emotions, and engages the player...
Updated! Started doing a little thing I like to call cosplay resources, basically sprites based on famous characters etc.
I will tidy up the formatting on this page later on, not on my good laptop atm.
When I first got hold of RMMV I noticed a lack of modern resources available. So I created and made edits of my own and thought I'd share them in case others had the same problem.
I'm not a pixel artist by trade and these are some of my first sprites, so feel free to point out or...
Hi all, uploading a map I made. In my game, characters can run jump and climb within the environment, so made a map which requires more traversal than the standard Forrest. Feel free to share your thoughts, comments, anything. Thanks.