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  1. Rycoria

    Redraw Battle HUD

    Thanks a ton!
  2. Rycoria

    Redraw Battle HUD

    There are 5 actors on screen. Actor #5, let's call him Jim. Jim's face shows on the UI. Actor #5 switches to Betty. Jim's face still shows on the UI.  (I'm talking about how the five actors faces are displayed at the bottom, with their HP/MP/TP gauges and name) How do you refresh the UI?
  3. Rycoria

    Redraw Battle HUD

    Okay hopefully this is a quick fix, basically I have a common event that switches party members in the middle of battle with a skill and the actor changes and the sideview holder battler changes but the actual actor on the battler hud at the bottom stays the same. Anyway to force the battler hud...
  4. Rycoria

    Jitter's stuffs!

    Hey! I think these look absolutely amazing! Do you think you could make a holder-style animated battlesheet/charset for an actor in a black-and-yellow robe that wields a sword in one hand and a tome the other? Also, can they be wearing a hood so that you can't see their face at all or even be...
  5. Rycoria

    Some problems I need help with...

    I tried removing every other non luna engine and non yanfly script, and then even all of the manfully scripts not directly related, and even in a new project. I think there's a bug in the code of YEA-Compatabile because it's impossible to get luna engine + the target help window of yanfly battle...
  6. Rycoria

    Some problems I need help with...

    Really sorry for the late reply, I haven't been able to get back to my computer. So #1:    See the window at the top? Let's call it the target window. This script is supposed to make YEA compatible, but the variable :target_help is set to false which disables that target window. I want...
  7. Rycoria

    Some problems I need help with...

    Ok I ended up fixing #1, #2 is just a bummer, and now #3 works, so thanks. Unfortunately there's some other problems as well now :/ 1-The enemy target window of Yanfly's battle is gone. I saw the variable in YEA-Compatabile that relates to it was set to false. (The variable is :target_help)...
  8. Rycoria

    Some problems I need help with...

    Hey so I've really been enjoying the Luna Engine so far, I just have a few problems with my battle UI now that I've been adding Luna to it. #1 Animations - I have all the actor faces moved down to the bottom, and now whenever an animation plays over a face in the Battler HUD, it's not aligned...
  9. Rycoria

    Riley (Demo now available)

    Created by: Armand Miguel Acri (IndieGameJudge) Dropbox Download (v1.11): https://www.dropbox.com/s/f4v13sohvepk3ra/True%20Riley.exe Workshop Link (Please rate!): http://steamcommunity.com/sharedfiles/filedetails/?id=266479156 Story Synopsis: You, (use the in-game character customizer to...
  10. Rycoria

    Riley (Demo now available)

    Created by: Armand Miguel Acri (IndieGameJudge) Dropbox Download (v1.02): https://www.dropbox.com/s/f4v13sohvepk3ra/True%20Riley.exe Workshop Link (Please rate!): http://steamcommunity.com/sharedfiles/filedetails/?id=266479156 Story Synopsis: You, (use the in-game character customizer to...
  11. Rycoria

    I loved this series omg

    I loved this series omg
  12. Rycoria

    State Spreading

    If there is a problem with having a dead character go berserk copy the common event and have 4 different ones, one for each actor that makes he other three add berserk. Glad to be of help. Edit: Oh in that case you can just have the common event turn on switches and/or use parallel process...
  13. Rycoria

    Sup everyone just made an account,Need Help!

    I don't know about windows but I'm a Mac rpg maker user and I use preview to resize images due to the rescale feature which allows you to change size without losing quality/becoming blurry by maintaining the aspect ratio/proportions. Try to find a windows program with this feature, it will save...
  14. Rycoria

    Need help creating a Skill

    [/SPOILER]Example 2: Both of those do exactly the same thing, but the first example was considered very wasteful and inefficient. The second example, being much more terse, was considered far better coding style. Today, we're somewhere in the middle of the two extremes, for the most part...
  15. Rycoria

    State Spreading

    Cool idea. You can use yanfly death events script. http://yanflychannel.wordpress.com/rmvxa/battle-scripts/death-common-event/ Instal the script and add the note tag to the actor 1 <death event: x> where x is the id of a common event. In the common event, just change actor2 state: add berserk...
  16. Rycoria

    Creating a "Burn" State

    Ah. Well how are your scripts ordered? It might be conflicting with another. Provide some screenshots maybe? I have it working great in my project, but I can't think of other reasons why it wouldn't work at the moment.
  17. Rycoria

    Need help creating a Skill

    Thanks I appreciate it. My coding language is limited to c, java and Python, and a bit of others but I've never encountered it before.
  18. Rycoria

    Creating a "Burn" State

    Are you using the note tags? Make sure in the burn state under the states tab to type <state ani: x> with x being the corresponding ID of the burn animation from the animation tab. Also if you have a burn animation could you be so kind to send it to me/tell me where you got it? I appreciate it a...
  19. Rycoria

    Need help creating a Skill

    Hey guys can I just ask something about the damage formula? I didn't know you could do things like that. So just making sure it's like Condition ? Effect if condition is true : effect if condition is false Is this correct?
  20. Rycoria

    Dual Wield Help - Lock Weapon Types?

    I'm fine with using scripts. I already have Yanfly Equipment Engine. But yeah I guess that could work as long as the player doesn't see "Shield". I can just invent a new type. But then it would show up in lists of weapons and stuff. 

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elex 50s face.png

Experimenting with an old 50's style face set. I have done about a dozen variations of face sets for my characters, but am never happy with the results for very long. Different attempts. Second one is the same character as the first image. The third is Ivan, another character entirely.
treele.jpg
A them/they in a forest... a still for the game I'm working on.
Making a blue-magic-heavy game is very fun but there's a lot of extra hassle as well. Balancing skills for both enemy and player usage isn't easy.
BTW everyone on staff who made the forum jump, thank-you! This time I am not panicked and lost all rounds.
I'm not searching for bugs, just pleasant surprises, for now on ^^

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