I did ignore certain game types. Maybe add some functions that can customize the picture. For example, when selecting the command, different character images will be displayed according to the command. These types of games pay more attention to the character image and parallax. Might be better
I want to be honest. The application range is too low, maybe only suitable for single-role games.
Moreover, now everyone is thinking that through fewer operations, you can learn more about the needs of information.
Under normal conditions, you only need to press a key to open the main menu, and...
I am using 1.6.1
And it's experimented in your demo. As long as maxBattleMembers exceeds 4
At night, use the plug-in command light_followers 5 150 #ffeeaa88 to turn on the lights of all followers. And save the game at this time. Then read this archive, an error will occur.
In addition, I did not...
It's easy to use Yanfly's instant release plug-in, maybe it should be balanced with the skill cooling plug-in. The only difference is whether the release of the buff is in the battle scene or the map scene.
Record the number of rounds in the true state and apply this number of rounds when setting the false state.
At the end of the action, when the true state is restored, the continuous round is also restored.
How to write it?
This method is not very good, if this state also occurs...
Experimenting with an old 50's style face set. I have done about a dozen variations of face sets for my characters, but am never happy with the results for very long. Different attempts. Second one is the same character as the first image. The third is Ivan, another character entirely.