Search results

  1. 41728280

    RMMZ [Need Feedback] EST - Phone Menu Engine

    I did ignore certain game types. Maybe add some functions that can customize the picture. For example, when selecting the command, different character images will be displayed according to the command. These types of games pay more attention to the character image and parallax. Might be better
  2. 41728280

    Repositioning a sideview actor's default position before/during battle?

    Use script SceneManager._scene._spriteset._actorSprites[a].setHome(x, y) such as SceneManager._scene._spriteset._actorSprites[0].setHome(300, 150) Or try this plugin Battle Formation
  3. 41728280

    RMMV Rookie Hero

    Played for a while, really great game, I always like pixel style. The map is beautifully drawn, and the music makes people feel relaxed and happy!
  4. 41728280

    OcRam - Lights plugin (for MV)

    Thanks for your fix, the archive can now be read correctly:thumbsup-left:
  5. 41728280

    RMMV Encountered Error While Using SumRndmDde's Summon Core And Summon Battler Images Plugins With Yanfly's Plugins in RPG Maker MV.

    They can be used together, I have been using them, but there are some restrictions.
  6. 41728280

    [TAB] The Tall Adult Body Generator Project (V0.9 Beta released)

    Excellent work and sharing, I really hope to generate SV side view battle images
  7. 41728280

    RMMZ [Need Feedback] EST - Phone Menu Engine

    I want to be honest. The application range is too low, maybe only suitable for single-role games. Moreover, now everyone is thinking that through fewer operations, you can learn more about the needs of information. Under normal conditions, you only need to press a key to open the main menu, and...
  8. 41728280

    OcRam - Lights plugin (for MV)

    I am using 1.6.1 And it's experimented in your demo. As long as maxBattleMembers exceeds 4 At night, use the plug-in command light_followers 5 150 #ffeeaa88 to turn on the lights of all followers. And save the game at this time. Then read this archive, an error will occur. In addition, I did not...
  9. 41728280

    Battle Condition, Enemy appears after an enemy has the Knockout Condition

    Try HIME's plugin? End Phase Triggers MV
  10. 41728280

    [RMMV] Choice window in the wrong place at the right time

    Eliaquim has such a plugin, I don’t know if it’s what you want Eli Move Choices
  11. 41728280

    RMMV Yanfly Action Sequence - Random Targets

    Write the complete sequence, leave blank if not needed <setup action> </setup action> <whole action> </whole action> <target action> </target action> <follow action> </follow action> <finish action> </finish action>
  12. 41728280

    RMMV Yanfly Action Sequence - Random Targets

    Write the sequence in <whole action> action </whole action>
  13. 41728280

    Using skill to gain EXP

    Use script Specific actor $; Actor selected in the menu $gameParty.targetActor().gainExp(n);
  14. 41728280

    Pre Battle Buffs

    It's easy to use Yanfly's instant release plug-in, maybe it should be balanced with the skill cooling plug-in. The only difference is whether the release of the buff is in the battle scene or the map scene.
  15. 41728280

    RMMV !!! Small Request: Adding X-Params and S-Params to the In-Battle Status Window

    It's a pity that I don't understand code. Hope someone can help us:kaodes:
  16. 41728280

    RMMV YEP Action Sequence: Test critical before attack?

    I think it is possible to create this effect using the global automatic passive state, Because I used it to create a damage effect based on the ratio of weather influence elements
  17. 41728280

    Plugin - Perfect Battlers Alignment in battle

    @caethyril Yes, it works! You helped me again, thank you caethyril! ^_^
  18. 41728280

    Plugin - Perfect Battlers Alignment in battle

    @caethyril Can it be set to a straight line alignment? I really don't like slash alignment. Any enemy alignment plugins I find are aligned diagonally. How to align like this in battle
  19. 41728280

    Yanfly Action Sequences and "cannot move" State Restrictions

    @TSR Record the number of rounds in the true state and apply this number of rounds when setting the false state. At the end of the action, when the true state is restored, the continuous round is also restored. How to write it? ----------- This method is not very good, if this state also occurs...
  20. 41728280

    Happy birthday!

    Happy birthday!

Latest Threads

Latest Profile Posts

elex 50s face.png

Experimenting with an old 50's style face set. I have done about a dozen variations of face sets for my characters, but am never happy with the results for very long. Different attempts. Second one is the same character as the first image. The third is Ivan, another character entirely.
A them/they in a forest... a still for the game I'm working on.
Making a blue-magic-heavy game is very fun but there's a lot of extra hassle as well. Balancing skills for both enemy and player usage isn't easy.
BTW everyone on staff who made the forum jump, thank-you! This time I am not panicked and lost all rounds.
I'm not searching for bugs, just pleasant surprises, for now on ^^

Forum statistics

Latest member