Guess not, back to the drawing board then.
I've dramatically reduced the bullet size to make the UI more appealing.
I've gotten rid of the die. This will give the player agency over the result he is going for. This also allows me to implement distance.
The further away the target, the more...
So as players, is this something you would find interesting? Yes, no? Why, why not? I'm looking for some feedback because when you're very involved with something, it's good to reach out for other people's opinion sometimes.
Out of curiosity, is what I am requesting a case of something which would take too many hours for someone to tackle for free? If that's the case, I think it'd be good for me to know so I don't uselessly bump the topic.
I thought this could be done with yanfly core message plug-in but I think I was mistaken so I'll move this to script request instead.
Here's more information,
What I'd like things to look like.
Just the book itself.
Just a single in itself. It's 211x14 pixels.
Note that the top part...
No comments uh? It is a hard on to tackle I'll admit.
You'll notice I've changed a few things.
a. have added a bullet meter. Out of the six bullets, you'll see on bullet has been spent here.
b. A bullet would be potentially fired each round.
c. Instead of going for "all or nothing" I've...
Here's more information, I think it should be more thorough this time around:
What I'd like things to look like.
Just the book itself.
Just a single in itself. It's 211x14 pixels.
Note that the top part should be 15 pixels high instead of 14 pixels to replicate the top of a book page as...
Sorry, I realize I wasn't very clear, I tried to explain too quickly.
This section was meant to display different information in the book. From the top:
-Main section: current environment description.
-Inventory
-Health and other status
-option
I've since given up on that as it's probably...
Hello again,
I'm currently using Yanfly Message Core and the first extension.
I paid a programmer to do this but he disappeared off the grid and I can't get what I've paid for which is very frustrating.
Anyways, what really matters to me is to have the book at the bottom of the screen for me...
1.6.1 but when I check my PIXI version is was still outdated at 2.2.9.
I've updated the PIXI version by using one on github. I copy/pasted the code I got from github under notepad and saved the file as .js and replaced the outdated PIXI.js
I'm getting a different problem however...
I didn't reply because I wasn't under the impression that my opinion about what I'd like the thread to matter at all so I just let you intervene how you wished and take things from there.
I've reworked the concept:
I've tried to simplify things a bit. I'd like to integrate the aesthetics of...
That is indeed what I am suggesting.
I didn't really take rows into consideration. The characters occupying the same section on the position line naturally stack on top of one another but there's no concept of rows if this makes any sense. There's just one position line split in 6 sections...
Ah ok, I was pretty pumped to talk to someone who invented that system.
I just did a mockup of what I had in mind. In the example above, two PC are engaged in close combat. The thief is at ranged combat while the wizard is farther away. Players can move on the scale from turn to turn, going...
My first test playthrough of my game clocked in at 1 hour and 15 minutes. Once the opening and ending are properly implemented, I'd expect a blind playthrough to last around 2 hours.
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