Hey everyone,
there has been something on my mind for some time now and I hope you can point me in the right direction for this "problem".
What I want to do is the following: I want the protagonist of my game being able to pick up items lying on the floor (check), store them in the...
"Lots of people sink sat se life of a butterfly is easy peasy, but truly it is not!"
~ Schorsch, the bavarianfly
Accompany Schorsch, the bavarian butterfly, and learn about his hard life in a colorful world inhabited by incompetent humans!
- Multiple...
Hello,
I'm currently working on a puzzle that requires the player to click on an event with the mouse and then click again somewhere on the map to transfer the event to that specific spot.
So I tried to store the mouse X/Y coordinates in variables, but the problem is: I only know the...
Hello!
Currently I'm trying to avoid the use of 'normal' Switches and instead try to use Self Switches as far as possible, which I set via Script Calls. Now I wonder if there is a way to check if the Self Switch of another event is set to a specific Value (A/B/C/D). In the Conditional Branch...
Hello,
please excuse me if this was answered before. I looked but couldn't find an answer to my question.
I'm not used to 3-Layer mapping so I wonder: Is there an easy way to replace tiles from B-E instead of adding them on one another? Like you can use Shift with the A tiles and get the...
My first test playthrough of my game clocked in at 1 hour and 15 minutes. Once the opening and ending are properly implemented, I'd expect a blind playthrough to last around 2 hours.
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