I'm very fond about the idea of introducing them as part of scenery. Some people prefer to use prompts that tell directly which are the controls. Does it depends solely on the genre or story of the game? How do you feel it is the best approach? I'd like to see your takes on this matter.
Hi! First of all, I'd like to apologize in case anything reads weird, English is not my first language. I made this account just to try to fix this problem. I searched the forum, but I couldn't find anything about it. Maybe my search terms didn't help, but, anyway, my search was unsuccessful. I...
Using hiddenone's QTE tutorial I've been able to setup a simple fishing system. Instead of just the pointer moving, the goal moves as well. Holding the action button scrolls the pointer and pressing the down arrow key hooks the fish. The speed of both is variable as well as the number of successful hooks needed for a catch.
When someone helps you solve a problem, it's good to report the thread so it can be closed, but it's also nice to go back and post in the thread to let them know their suggestion actually worked. And, you know, to say thanks for helping.