after the latest update i can no longer get MV to load at all, and when i trouble shooted the issue it says it is incompatitble..... and this is with the 1.6.1 beta loaded up
any suggestions or possible fixes?
ok if im being honest.... i dont really see the appeal of sideview..... it increases the file size of the game, and the graphics for it are hard to come by/make, well not really hard but time consuming, i mean other than offering some visually pleasing effects, whats the point
now i'm not...
one i know this might be the wrong forum for this kind of thread but i chose this forum in hopes of expanding my own limited information pool on the subject through discussion and to hope fully help fellow developers add depth to their characters and games :D
now on to the topic
hi...
this is something i have been wondering about for a while now...... lately i have started making skills that my friends call RP due to when they become avalible and not their effect
as an exsample
my spell grand healing is avalible at the very beginning of the game, costs 90 AP and its...
hi everyone.....
i'm here to discuss character gimmicks
i think every character in a game should have something that makes them unique
for instance in my game i have a character who instead of having set ability/spell effects instead each spell/ability has a random effect
and i have...
hi everyone and i would like the discuss something that when ever i bring it up to the rest of the crew or to fellow RPG players/makers for the most part becomes a touchy subject
and that is when a character completely changes their role in the party due to a major story event that unlocks...
i just figured out what this forum needs.......
a chat room.... for when people need quick on the spot help and cant afford to wait or hope someone sees thier topic in forums.....and gives an answer
or want to have a lengthy discussion of game development without having to refesh or as...
i have to ask..... what do you personally think the most annoying status ailments are to deal with....
but i have to lay down some ground rules..... one death/KO is not considered an ailment....two limit it to rpgs and three zombie and stone are off the table for this discussion since i'm...
hi everyone once again not sure if this is right forum (mostly due to not knowing what goes to which forum when it doesn't fit any of the forum descriptions)
ok i made a spell with this formula
(((a.mat * 6) * (1 + a.mat / a.mdf)) * (1 + a.level / 100))
variance of 10 and set to the...
ok not much of request... dont know if this is the right location for this type of request
but i need this image's background to be transparent
i have tried several times to complete this task but failed as i have no idea how to work with gimp to do this.... any help would be appreciated
ok.... i hope this is right board.....
first and foremost i have decided to make a life element for all healing spells
the thing is i dont know how the elemental rate would effect healing effects.... is it reverse of offensive abilities? if i set it to a negative would it have a damaging...
hi everyone i'm having a little trouble with some of the lunatic mode note tags... i have all of the required plug ins for them and will ask one at a time
first one is blue magic i took the code straight from the tips and tricks page on you tube made by yanfly here is the video ...
hi everyone, first off i'm not sure if this is the right board for this but anyways
i've just started using yanfly's passive traits plugin and well this is something i was thinking for all dragon types... but i was thinking if i should balance it a little more or if this is perfectly...
here is part 3
as stated previously i need these to work with moogle x, yami, yanfly, and detika plug ins
this one is also very complicated i think....
basicly a specialization improves upon one's classe by giving a bonus and adding more techs to choose from (generally 4 in 1 line but i...
ok here is part 2
stats i need to change how they work slightly
first i need to add 6 more that will be used in the first request (and only these 6 stats) and each of these 6 stats will effect other stats in the game (with a way to change what each stat effects)
Strength effects attack...
hi every one i have a very complex set of requests
first these need to be compatible with one another and plug ins from Yanfly, moogle x, yami, and detika
i'm trying to recreate the system for leveling up, how stats work, skills, and techs, from dragon age origins
for the first...
ok everyone lets make a memorial to the old site :D i loved it but this new site once you figure out how to get to everytthing is better over all.... for now
new things i like are instant emoji's and quick access to all activity
but the old site we have so many memories that we dont want...
hi everyone this is a little bit of a touchy topic -BALANCE-
now before i get into details i would like to state i love to make my games very challanging, so when i balance i balance it to where the game is beatable but still very challangeing
when i make skills and equipment i always run in...
ok i'm using the weapon skill plugin to allow my spell caster's staff weapons to cast a spell instead of a normal attack, a fire spell, a spirit spell, a holy spell, a dragon spell, a non elemental spell, and finally a healing type spell...
if i use a healing type skill for a weapon will it...
ok this is a very big question, see i'm making multible special elements like magic, slash, pierce, blunt(or strike), spirit, and dragon
now i was hoping to be able to make skills with elements like thunder dragon slash would be physical, lightning, dragon, and slash elements all at once
is...
Using hiddenone's QTE tutorial I've been able to setup a simple fishing system. Instead of just the pointer moving, the goal moves as well. Holding the action button scrolls the pointer and pressing the down arrow key hooks the fish. The speed of both is variable as well as the number of successful hooks needed for a catch.
When someone helps you solve a problem, it's good to report the thread so it can be closed, but it's also nice to go back and post in the thread to let them know their suggestion actually worked. And, you know, to say thanks for helping.
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